Beispiel #1
0
    /// <summary>
    /// Updates this instance.
    /// Cambia el color del modo de juego seleccionado
    /// </summary>
    private void Update()
    {
        if (tour)
        {
            tourModeImage.color = new Color(1, 1, 1);
            tourModeText.color  = new Color(1, 1, 1);

            panicModeImage.color = new Color(1, 1, 0, 0.5f);
            panicModeText.color  = new Color(1, 1, 1, 0.5f);

            if (Input.GetKeyDown(Tecla.IZQUIERDA))
            {
                tour = false;
            }
            General.CargarEscena("TourMode_01");
        }
        else
        {
            panicModeImage.color = new Color(1, 1, 1);
            panicModeText.color  = new Color(1, 1, 1);

            tourModeImage.color = new Color(1, 1, 0, 0.5f);
            tourModeText.color  = new Color(1, 1, 1, 0.5f);

            if (Input.GetKeyDown(Tecla.DERECHA))
            {
                tour = true;
            }
            // General.CargarEscena("PanicMode");
        }
        General.AudioClick(fuenteAudio, click);
    }
Beispiel #2
0
 /// <summary>
 /// Shots this instance.
 /// Instancia un nuevo disparo
 /// </summary>
 private void Shot()
 {
     General.AudioClick(fuenteAudio, disparo, Tecla.DISPARAR);
     if (typeOfShot != 3)
     {
         Instantiate(Shots[typeOfShot], player.position - new Vector3(0, 0.15f, 0), Quaternion.identity);
     }
     else
     {
         Instantiate(Shots[3], new Vector2(player.position.x + .5f, player.position.y + 1.15f), Quaternion.Euler(new Vector3(0, 0, -5)));
         Instantiate(Shots[3], new Vector2(player.position.x, player.position.y + 1.15f), Quaternion.identity);
         Instantiate(Shots[3], new Vector2(player.position.x - .5f, player.position.y + 1.15f), Quaternion.Euler(new Vector3(0, 0, 5)));
     }
     numberOfShots++;
 }
Beispiel #3
0
 /// <summary>
 /// Updates this instance.
 /// Carga la escena de modo de juego.
 /// </summary>
 private void Update()
 {
     ParpadeoTexto(pressStart);
     General.CargarEscena(1);
     General.AudioClick(fuenteAudio, click);
 }