public override void Load()
        {
            instance   = this;
            skill1     = RegisterHotKey("Skill 1", "F2");
            skill2     = RegisterHotKey("Skill 2", "F3");
            skill3     = RegisterHotKey("Skill 3", "F4");
            skill4     = RegisterHotKey("Skill 4", "F5");
            skill5     = RegisterHotKey("Skill 5", "F6");
            skill6     = RegisterHotKey("Skill 6", "F7");
            skill7     = RegisterHotKey("Skill 7", "F8");
            skill8     = RegisterHotKey("Skill 8", "F9");
            skillsList = new SkillsList();
            if (!Main.dedServ)
            {
                mutationInterface = new UserInterface();
                geneInterface     = new UserInterface();
                mutationBar       = new MutationBar();
                mutationBar.Activate();
                mutationInterface.SetState(mutationBar);

                geneUI = new GeneUI();
                geneUI.Activate();
            }
            am = new AttributeManager();
        }
 public override void Unload()
 {
     am          = null;
     mutationBar = null;
     geneUI      = null;
     skillsList  = null;
     skill1      = null;
     skill2      = null;
     skill3      = null;
     skill4      = null;
     skill5      = null;
     skill6      = null;
     skill7      = null;
     skill8      = null;
 }