Beispiel #1
0
        public static void Mutate <T>(List <T> genes, GeneFactory <T> geneFactory, ZeldaConfiguration configuration) where T : Gene
        {
            // delete some genes
            int numDeletions = configuration.CalcNumDeletions(genes.Count);

            genes.Shuffle(configuration.Random);
            genes.RemoveRange(genes.Count - numDeletions, numDeletions);

            // mutate some genes
            int numMutations = configuration.CalcNumMutations(genes.Count);

            for (int i = 0; i < numMutations; i++)
            {
                var original = genes[i];
                var mutation = original.Mutate();
                genes[i] = (T)mutation;
            }

            // insert some genes
            int numInsertions = configuration.CalcNumInsertions(genes.Count);

            for (int i = 0; i < numInsertions; i++)
            {
                genes.Add(geneFactory.CreateGene(configuration));
            }
        }
Beispiel #2
0
        /// generate some genes
        public static List <T> Generate <T>(int count, GeneFactory <T> factory, ZeldaConfiguration configuration) where T : Gene
        {
            var result = new List <T>();

            for (int i = 0; i < count; i++)
            {
                result.Add(factory.CreateGene(configuration));
            }
            return(result);
        }