private void DrawAvailableApparel(float x, float y, float width, float height)
        {
#if TRACE && CUSTOM_OUTFIT_UI
            Log.Warning("Begin CustomOutfitUI.DrawAvailableApparel " + x + " " + y);
#endif
            // Apparel Selection Titles
            Widgets.Label(new Rect(x, y, 150, 30), "ChangeDresser.AvailableApparel".Translate());
            searchText = Widgets.TextArea(new Rect(x + 160, y, 100, 30), searchText).ToLower();
            y         += HEIGHT + Y_BUFFER;

            Rect apparelListRect   = new Rect(x, y, width - 10, height);
            Rect apparelScrollRect = new Rect(0f, 0f, apparelListRect.width - 16f, this.availableApparel.Count * CELL_HEIGHT);

            GUI.BeginGroup(apparelListRect);
            this.scrollPosLeft = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosLeft, apparelScrollRect);

            for (int i = 0, count = 0; i < this.availableApparel.Count; ++i)
            {
                Apparel apparel = this.availableApparel[i];
                if (searchText.Trim().Length == 0 ||
                    apparel.Label.ToLower().Contains(searchText))
                {
                    Rect rowRect = new Rect(0, 2f + count * CELL_HEIGHT, apparelListRect.width, CELL_HEIGHT);
                    ++count;
                    GUI.BeginGroup(rowRect);

                    Widgets.ThingIcon(new Rect(0f, 0f, CELL_HEIGHT, CELL_HEIGHT), apparel);

                    if (Widgets.InfoCardButton(40, 0, apparel))
                    {
                        Find.WindowStack.Add(new Dialog_InfoCard(apparel));
                    }

                    Widgets.Label(new Rect(30 + CELL_HEIGHT + 5f, 0f, rowRect.width - 40f - CELL_HEIGHT, CELL_HEIGHT), apparel.Label);

                    if (this.customOutfit != null)
                    {
                        Rect buttonRect = new Rect(rowRect.width - 35f, 10, 20, 20);
                        if (this.CanWear(apparel))
                        {
                            if (Widgets.ButtonImage(buttonRect, WidgetUtil.nextTexture))
                            {
                                this.AddApparelToOutfit(apparel);
                                break;
                            }
                        }
                        else
                        {
                            Widgets.ButtonImage(buttonRect, WidgetUtil.cantTexture);
                        }
                    }
                    GUI.EndGroup();
                }
            }
            GUI.EndScrollView();
            GUI.EndGroup();
#if TRACE && CUSTOM_OUTFIT_UI
            Log.Warning("End CustomOutfitUI.DrawAvailableApparel " + x + " " + y);
#endif
        }
        private static bool Prefix(Rect cardRect, Dialog_InfoCard __instance, Thing ___thing)
        {
            Pawn p = ___thing as Pawn;

            if (p == null)
            {
                return(true);
            }
            PortraitData portraitData = PortraitLoader.Portraits.Find((PortraitData x) => x.DefinitionKey == p.kindDef.defName);

            if (portraitData != null)
            {
                if (PortraitLoader.CurPortrait != portraitData)
                {
                    PortraitLoader.CurPortrait = portraitData;
                    PortraitLoader.CurTexture  = ContentFinder <Texture2D> .Get(PortraitLoader.CurPortrait.TexturePath, false);

                    if (PortraitLoader.CurTexture == null)
                    {
                        Log.Message("Texture missing " + PortraitLoader.CurPortrait.TexturePath, false);
                        PortraitLoader.CurTexture = ContentFinder <Texture2D> .Get(BaseContent.BadTexPath, true);
                    }
                }
                Rect rect = GenUI.AtZero(cardRect);
                rect.width  = 440f;
                rect.height = 540f;
                rect.x      = cardRect.width - rect.width;
                rect.y      = cardRect.center.y - rect.height / 2f;
                GUI.DrawTexture(rect, PortraitLoader.CurTexture, (ScaleMode)1, true);
            }
            return(true);
        }
Beispiel #3
0
        private void DrawOutfitApparel(float x, int y, float width, float height)
        {
#if TRACE && CUSTOM_OUTFIT_UI
            Log.Warning("Begin CustomOutfitUI.DrawOutfitApparel " + x + " " + y);
#endif
            if (pawn != null && this.outfitTracker != null && this.customOutfit != null)
            {
                Widgets.Label(new Rect(x, y, 150, 30), "ChangeDresser.CustomOutfitApparel".Translate());
                y += HEIGHT + Y_BUFFER;

                Rect apparelListRect   = new Rect(x, y, width - 10, height);
                Rect apparelScrollRect = new Rect(0f, 0f, apparelListRect.width - 16f, this.customOutfit.Apparel.Count * CELL_HEIGHT);

                GUI.BeginGroup(apparelListRect);
                this.scrollPosRight = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosRight, apparelScrollRect);

                for (int i = 0; i < this.customOutfit.Apparel.Count; ++i)
                {
                    Apparel apparel = this.customOutfit.Apparel[i];
                    Rect    rowRect = new Rect(0, 2f + i * CELL_HEIGHT, apparelListRect.width, CELL_HEIGHT);
                    GUI.BeginGroup(rowRect);

                    if (Widgets.ButtonImage(new Rect(5, 10, 20, 20), WidgetUtil.previousTexture))
                    {
                        this.RemoveApparelFromOutfit(apparel);
                        break;
                    }

                    Widgets.ThingIcon(new Rect(35f, 0f, CELL_HEIGHT, CELL_HEIGHT), apparel);

                    if (Widgets.InfoCardButton(75, 0, apparel))
                    {
                        Find.WindowStack.Add(new Dialog_InfoCard(apparel));
                    }

                    Widgets.Label(new Rect(30 + CELL_HEIGHT + 45f, 0f, rowRect.width - CELL_HEIGHT - 45f, CELL_HEIGHT), apparel.Label);
                    this.UpdateAvailableApparel();

                    GUI.EndGroup();
                }
                GUI.EndScrollView();
                GUI.EndGroup();
            }
#if TRACE && CUSTOM_OUTFIT_UI
            Log.Warning("End CustomOutfitUI.DrawOutfitApparel " + x + " " + y);
#endif
        }
Beispiel #4
0
        // Token: 0x06000002 RID: 2 RVA: 0x00002080 File Offset: 0x00000280
        public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth)
        {
            Rect overRect = new Rect(topLeft.x, topLeft.y, this.GetWidth(maxWidth), 75f);

            Find.WindowStack.ImmediateWindow(942612547, overRect, 0, delegate()
            {
                Rect rect    = GenUI.ContractedBy(GenUI.AtZero(overRect), 6f);
                Rect rect2   = rect;
                rect2.height = overRect.height / 2f;
                Text.Font    = 0;
                Widgets.Label(rect2, this.shield.def.LabelCap);
                Rect rect3 = rect;
                rect3.yMin = overRect.height / 2f;
                float num  = this.shield.Severity / this.shield.def.maxSeverity;
                Widgets.FillableBar(rect3, num, Gizmo_ShieldHediff.FullShieldBarTex, Gizmo_ShieldHediff.EmptyShieldBarTex, false);
                Text.Font   = (GameFont)1;
                Text.Anchor = (TextAnchor)4;
                Widgets.Label(rect3, (int)this.shield.Severity + " \\ " + (int)this.shield.def.maxSeverity);
                Text.Anchor = 0;
            }, true, false, 1f);
            return(new GizmoResult(0));
        }
Beispiel #5
0
        public virtual GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth)
        {
            Rect overRect = new Rect((float)topLeft.x, (float)topLeft.y, base.GetWidth(maxWidth), 75f);

            Find.get_WindowStack().ImmediateWindow(942612547, overRect, (WindowLayer)0, (Action)(() =>
            {
                Rect rect1 = GenUI.ContractedBy(GenUI.AtZero(overRect), 6f);
                Rect rect2 = rect1;
                ((Rect) ref rect2).set_height(((Rect) ref overRect).get_height() / 2f);
                Text.set_Font((GameFont)0);
                Widgets.Label(rect2, ((Def)((Hediff)this.shield).def).get_LabelCap());
                Rect rect3 = rect1;
                ((Rect) ref rect3).set_yMin(((Rect) ref overRect).get_height() / 2f);
                float num = ((Hediff)this.shield).get_Severity() / (float)((HediffDef)((Hediff)this.shield).def).maxSeverity;
                Widgets.FillableBar(rect3, num, Gizmo_ShieldHediff.FullShieldBarTex, Gizmo_ShieldHediff.EmptyShieldBarTex, false);
                Text.set_Font((GameFont)1);
                Text.set_Anchor((TextAnchor)4);
                Widgets.Label(rect3, ((int)((Hediff)this.shield).get_Severity()).ToString() + " \\ " + (object)(int)((HediffDef)((Hediff)this.shield).def).maxSeverity);
                Text.set_Anchor((TextAnchor)0);
            }), true, false, 1f);
            return(new GizmoResult((GizmoState)0));
        }
Beispiel #6
0
        // Token: 0x06000005 RID: 5 RVA: 0x00002098 File Offset: 0x00000298
        public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth)
        {
            Rect overRect = new Rect(topLeft.x, topLeft.y, this.GetWidth(maxWidth), 75f);

            Find.WindowStack.ImmediateWindow(1523289473, overRect, 0, delegate()
            {
                Rect rect    = GenUI.ContractedBy(GenUI.AtZero(overRect), 6f);
                Rect rect2   = rect;
                rect2.height = overRect.height / 2f;
                Text.Font    = 0;
                Widgets.Label(rect2, Translator.Translate("HealthShardUses"));
                Rect rect3 = rect;
                rect3.yMin = overRect.height / 2f;
                float num  = (float)this.kit.uses / (float)this.kit.kitComp.Props.Uses;
                Widgets.FillableBar(rect3, num, Gizmo_InjectorStatus.FullBarTex, Gizmo_InjectorStatus.EmptyBarTex, false);
                Text.Font   = (GameFont)1;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(rect3, this.kit.uses.ToString("F0") + " / " + this.kit.kitComp.Props.Uses.ToString("F0"));
                Text.Anchor = TextAnchor.UpperLeft;
            }, true, false, 1f);
            return(new GizmoResult(0));
        }
Beispiel #7
0
        public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth)
        {
            Rect overRect = new Rect(topLeft.x, topLeft.y, this.Width, 75f);

            Find.WindowStack.ImmediateWindow(984688, overRect, WindowLayer.GameUI, delegate()
            {
                Rect rect    = GenUI.ContractedBy(GenUI.AtZero(overRect), 6f);
                Rect rect2   = rect;
                rect2.height = overRect.height / 2f;
                Text.Font    = GameFont.Tiny;
                Widgets.Label(rect2, this.shield.LabelCap);
                Rect rect3 = rect;
                rect3.yMin = overRect.height / 2f;
                float num  = this.shield.Energy / Mathf.Max(1f, this.shield.GetStatValue(StatDefOf.EnergyShieldEnergyMax, true));
                Widgets.FillableBar(rect3, num, Gizmo_Vanya_EnergyShieldStatus.FullShieldBarTex, Gizmo_Vanya_EnergyShieldStatus.EmptyShieldBarTex, false);
                Text.Font   = GameFont.Small;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(rect3, (this.shield.Energy * 100f).ToString("F0") + " / " + (this.shield.GetStatValue(StatDefOf.EnergyShieldEnergyMax, true) * 100f).ToString("F0"));
                Text.Anchor = 0;
            }, true, false, 1f);
            return(new GizmoResult(GizmoState.Clear));
        }
        public override void DoWindowContents(Rect inRect)
        {
            try
            {
                Text.Font   = GameFont.Medium;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(new Rect(0, 0, 200, 50), "ChangeDresser.ApparelGroupLabel".Translate());

                Text.Font = GameFont.Small;
                if (!this.FromGizmo)
                {
                    Widgets.Label(new Rect(250, 0, 200, 50), "ChangeDresser.ApparelGroupOwner".Translate() + ": " + this.Pawn.Name.ToStringShort);
                }
                else if (this.FromGizmo && this.isRestricted)
                {
                    string label;
                    if (this.set.HasOwner)
                    {
                        label = this.set.OwnerName;
                    }
                    else
                    {
                        label = "ChangeDresser.ApparelGroupOwner".Translate();
                    }

                    if (Widgets.ButtonText(new Rect(275, 10, 150, 30), label))
                    {
                        List <FloatMenuOption> options = new List <FloatMenuOption>();
                        foreach (Pawn p in this.PlayerPawns)
                        {
                            options.Add(new FloatMenuOption(p.Name.ToStringShort, delegate
                            {
                                StoredApparelSet tempSet;
                                if (this.set.SwitchForBattle && p != this.set.Owner &&
                                    StoredApparelContainer.TryGetBattleApparelSet(p, out tempSet))
                                {
                                    Messages.Message(p.Name.ToStringShort + " " + "ChangeDresser.AlreadyHasCombatApparel".Translate(), MessageSound.Negative);
                                }
                                else
                                {
                                    this.set.SetOwner(p);
                                }
                            }, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        Find.WindowStack.Add(new FloatMenu(options));
                    }
                }

                Rect rect = new Rect(0, 50, inRect.width, 30);
                Text.Font = GameFont.Small;
                GUI.BeginGroup(rect);
                GUI.Label(new Rect(0, 0, 100, rect.height), "ChangeDresser.ApparelGroupName".Translate() + ":", WidgetUtil.MiddleCenter);
                this.set.Name = Widgets.TextField(new Rect(110, 0, 150, rect.height), this.set.Name);

                GUI.Label(new Rect(280, 0, 120, rect.height), "ChangeDresser.ApparelGroupRestrictToPawnCheckBox".Translate() + ":", WidgetUtil.MiddleCenter);
                bool temp = this.set.HasOwner || (this.FromGizmo && this.isRestricted);
                temp = GUI.Toggle(new Rect(410, 7, rect.height, rect.height), temp, "");
                if (this.isRestricted != temp)
                {
                    this.isRestricted = temp;
                    if (this.isRestricted && !this.FromGizmo)
                    {
                        this.set.SetOwner(this.Pawn);
                    }
                    else
                    {
                        this.set.SetOwner(null);
                        this.set.SwitchForBattle = false;
                    }
                }

                if (!this.FromGizmo || (this.FromGizmo && this.set.HasOwner))
                {
                    GUI.Label(new Rect(440, 0, 150, rect.height), "ChangeDresser.ForceSwitchCombat".Translate() + ":", WidgetUtil.MiddleCenter);
                    bool forceSwitch = GUI.Toggle(new Rect(600, 7, rect.height, rect.height), this.set.SwitchForBattle, "");
                    if (forceSwitch != this.set.SwitchForBattle)
                    {
                        if (forceSwitch)
                        {
                            StoredApparelSet tempSet;
                            if (this.Pawn != null && StoredApparelContainer.TryGetBattleApparelSet(this.Pawn, out tempSet))
                            {
                                Messages.Message(this.Pawn.Name.ToStringShort + " " + "ChangeDresser.AlreadyHasCombatApparel".Translate(), MessageSound.Negative);
                            }
                            else
                            {
                                this.set.SwitchForBattle = forceSwitch;
                                if (!this.set.HasOwner)
                                {
                                    this.set.SetOwner(this.Pawn);
                                }
                            }
                        }
                    }
                }

                GUI.EndGroup();

                List <Apparel> possibleApparel  = (this.ApparelFrom == ApparelFromEnum.Pawn && this.Pawn != null) ? this.Pawn.apparel.WornApparel : this.Dresser.StoredApparel;
                List <Apparel> groupApparel     = this.set.Apparel;
                List <string>  forcedApparelIds = this.set.ForcedApparelIds;

                GUI.BeginGroup(new Rect(0, 90, inRect.width, 30));
                GUI.Label(new Rect(0, 0, 100, 30), ((string)((this.ApparelFrom == ApparelFromEnum.Pawn) ? "ChangeDresser.Worn" : "ChangeDresser.Storage")).Translate(), WidgetUtil.MiddleCenter);
                GUI.Label(new Rect(inRect.width * 0.5f, 0, 100, 30), "ChangeDresser.ApparelGroup".Translate(), WidgetUtil.MiddleCenter);
                GUI.EndGroup();

                const float cellHeight        = 40f;
                float       apparelListWidth  = inRect.width * 0.5f - 10f;
                Rect        apparelListRect   = new Rect(0, 120, apparelListWidth, inRect.height - 150);
                Rect        apparelScrollRect = new Rect(0f, 0f, apparelListRect.width - 16f, possibleApparel.Count * cellHeight);

                GUI.BeginGroup(apparelListRect);
                this.scrollPosLeft = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosLeft, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Medium;
                Pawn pawnToUse = this.Pawn;
                if (pawnToUse == null && this.FromGizmo && this.set.HasOwner)
                {
                    pawnToUse = set.Owner;
                }
                for (int i = 0; i < possibleApparel.Count; ++i)
                {
                    Apparel apparel = possibleApparel[i];
                    Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelListRect.width, cellHeight);
                    GUI.BeginGroup(rowRect);

                    Widgets.ThingIcon(new Rect(0f, 0f, cellHeight, cellHeight), apparel);

                    Text.Font = GameFont.Small;
                    Widgets.Label(new Rect(cellHeight + 5f, 0f, rowRect.width - 40f - cellHeight, cellHeight), apparel.Label);

                    GUI.color = Color.white;

                    Rect buttonRect = new Rect(rowRect.width - 35f, 10, 20, 20);

                    if (pawnToUse != null && this.CanWear(groupApparel, apparel))
                    {
                        if (Widgets.ButtonImage(buttonRect, WidgetUtil.nextTexture))
                        {
                            this.RemoveApparelFromSender(apparel);
                            pawnToUse.apparel.Remove(apparel);
                            groupApparel.Add(apparel);
                            GUI.EndGroup();
                            break;
                        }
                    }
                    else
                    {
                        Widgets.ButtonImage(buttonRect, WidgetUtil.cantTexture);
                    }
                    GUI.EndGroup();
                }
                GUI.EndScrollView();
                GUI.EndGroup();


                apparelListRect   = new Rect(inRect.width * 0.5f + 10f, 120, apparelListWidth, inRect.height - 150);
                apparelScrollRect = new Rect(0f, 0f, apparelListRect.width - 16f, groupApparel.Count * cellHeight);

                GUI.BeginGroup(apparelListRect);
                this.scrollPosRight = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosRight, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Medium;
                for (int i = 0; i < groupApparel.Count; ++i)
                {
                    Apparel apparel = groupApparel[i];
                    Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelListRect.width, cellHeight);
                    GUI.BeginGroup(rowRect);

                    if (Widgets.ButtonImage(new Rect(5, 10, 20, 20), WidgetUtil.previousTexture))
                    {
                        this.AddApparelToSender(apparel, forcedApparelIds.Contains(apparel.ThingID));
                        groupApparel.RemoveAt(i);
                        GUI.EndGroup();
                        break;
                    }

                    Widgets.ThingIcon(new Rect(35f, 0f, cellHeight, cellHeight), apparel);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    string label = apparel.Label;
                    if (forcedApparelIds.Contains(apparel.ThingID))
                    {
                        label += "(" + "ApparelForcedLower".Translate() + ")";
                    }
                    Widgets.Label(new Rect(cellHeight + 45f, 0f, rowRect.width - cellHeight - 45f, cellHeight), label);

                    GUI.EndGroup();
                }
                GUI.EndScrollView();
                GUI.EndGroup();

                Text.Font = GameFont.Small;
                GUI.BeginGroup(new Rect(0, inRect.height - 35, inRect.width, 30));
                float middle = inRect.width / 2;
                if (Widgets.ButtonText(new Rect(middle - 110, 0, 100, 30), "ChangeDresser.Save".Translate(), true, false, this.set.HasName))
                {
                    this.set.ClearWornBy();
                    if (IsNew)
                    {
                        StoredApparelContainer.AddApparelSet(this.set);
                    }
                    this.Close();
                }
                Rect rightButton = new Rect(middle + 10, 0, 100, 30);
                if (IsNew && this.Pawn != null && Widgets.ButtonText(rightButton, "ChangeDresser.Cancel".Translate()))
                {
                    for (int i = 0; i < this.set.Apparel.Count; ++i)
                    {
                        Apparel apparel = this.set.Apparel[i];
                        this.AddApparelToSender(apparel, this.set.ForcedApparelIds.Contains(apparel.ThingID));
                    }
                    this.Close();
                }
                if (!IsNew)
                {
                    if (this.set.Apparel.Count > 0)
                    {
                        Text.Font         = GameFont.Small;
                        rightButton.width = 300;
                        GUI.Label(rightButton, "ChangeDresser.RemoveToEnableDelete".Translate(), WidgetUtil.MiddleCenter);
                    }
                    else if (Widgets.ButtonText(rightButton, "ChangeDresser.Delete".Translate(), true, false, this.set.Apparel.Count == 0))
                    {
                        StoredApparelContainer.RemoveApparelSet(this.set);
                        this.Close();
                    }
                }
                GUI.EndGroup();
            }
            catch (Exception e)
            {
                Log.Error(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message);
                Messages.Message(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message, MessageSound.Negative);
                base.Close();
            }
            finally
            {
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.color   = Color.white;
            }
        }
        public override void DoWindowContents(Rect inRect)
        {
            try
            {
                Text.Font   = GameFont.Medium;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(new Rect(0, 0, 200, 50), "ChangeDresser.ApparelStorageLabel".Translate());

                Text.Font = GameFont.Small;

                List <Apparel> wornApparel = (this.Pawn != null) ? this.Pawn.apparel.WornApparel : null;

                const float cellHeight       = 40f;
                float       apparelListWidth = inRect.width * 0.5f - 10f;
                Rect        apparelListRect;
                Rect        apparelScrollRect;

                if (wornApparel != null)
                {
                    GUI.Label(new Rect(0, 60, 100, 30), ("ChangeDresser.Worn").Translate(), WidgetUtil.MiddleCenter);

                    apparelListRect   = new Rect(0, 90, apparelListWidth, inRect.height - 130);
                    apparelScrollRect = new Rect(0f, 0f, apparelListWidth - 16f, wornApparel.Count * cellHeight);

                    GUI.BeginGroup(apparelListRect);
                    this.scrollPosLeft = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosLeft, apparelScrollRect);

                    GUI.color = Color.white;
                    Text.Font = GameFont.Medium;
                    for (int i = 0; i < wornApparel.Count; ++i)
                    {
                        Apparel apparel = wornApparel[i];
                        Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelListRect.width, cellHeight);
                        GUI.BeginGroup(rowRect);

                        Widgets.ThingIcon(new Rect(0f, 0f, cellHeight, cellHeight), apparel);

                        Text.Font = GameFont.Small;
                        Widgets.Label(new Rect(cellHeight + 5f, 0f, rowRect.width - 40f - cellHeight, cellHeight), apparel.Label);

                        GUI.color = Color.white;
                        if (Widgets.ButtonImage(new Rect(rowRect.width - 35f, 10, 20, 20), WidgetUtil.nextTexture))
                        {
                            this.Pawn.apparel.Remove(apparel);
                            this.Dresser.AddApparel(apparel);
                            this.cachedApparel.Clear();
                            this.cachedApparel = null;
                            GUI.EndGroup();
                            break;
                        }
                        GUI.EndGroup();
                    }
                    GUI.EndScrollView();
                    GUI.EndGroup();
                }

                GUI.Label(new Rect((wornApparel == null) ? 0 : inRect.width * 0.5f, 60, (wornApparel == null) ? inRect.width : 100, 30), ("ChangeDresser.Storage").Translate(), WidgetUtil.MiddleCenter);

                float left  = (wornApparel == null) ? 0 : inRect.width - apparelListWidth;
                float width = (wornApparel == null) ? inRect.width : apparelListWidth;
                apparelListRect   = new Rect(left, 90, width, inRect.height - 130);
                apparelScrollRect = new Rect(0f, 0f, width - 16f, this.Dresser.Count * cellHeight);

                GUI.BeginGroup(apparelListRect);
                this.scrollPosRight = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosRight, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Medium;
                for (int i = 0; i < this.CachedApparel.Count; ++i)
                {
                    Apparel apparel = this.cachedApparel[i];
                    Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelScrollRect.width, cellHeight);
                    GUI.BeginGroup(rowRect);

                    if (this.Pawn != null)
                    {
                        Rect buttonRect = new Rect(5, 10, 20, 20);
                        bool canWear    = this.Pawn.apparel.CanWearWithoutDroppingAnything(apparel.def);
                        if (canWear)
                        {
                            if (Widgets.ButtonImage(buttonRect, WidgetUtil.previousTexture))
                            {
                                if (this.Dresser.TryRemove(apparel, false))
                                {
                                    this.cachedApparel.Clear();
                                    this.cachedApparel = null;
                                    PawnOutfitTracker outfits;
                                    if (WorldComp.PawnOutfits.TryGetValue(this.Pawn, out outfits))
                                    {
                                        outfits.ApplyApparelColor(apparel);
                                    }
                                    this.Pawn.apparel.Wear(apparel);
                                    GUI.EndGroup();
                                    break;
                                }
                                else
                                {
                                    Log.Error("Problem dropping " + apparel.Label);
                                }
                            }
                        }
                        else
                        {
                            Widgets.ButtonImage(buttonRect, WidgetUtil.cantTexture);
                        }
                    }

                    Widgets.ThingIcon(new Rect(35f, 0f, cellHeight, cellHeight), apparel);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Widgets.Label(new Rect(cellHeight + 45f, 0f, rowRect.width - cellHeight - 90f, cellHeight), apparel.Label);

                    if (Widgets.ButtonImage(new Rect(rowRect.width - 45f, 0f, cellHeight, cellHeight), WidgetUtil.dropTexture))
                    {
                        if (this.Dresser.TryRemove(apparel, false))
                        {
                            this.cachedApparel.Clear();
                            this.cachedApparel = null;
                            GUI.EndGroup();
                            break;
                        }
                        else
                        {
                            Log.Error("Problem dropping " + apparel.Label);
                        }
                    }

                    GUI.EndGroup();
                }
                GUI.EndScrollView();

                GUI.EndGroup();
            }
            catch (Exception e)
            {
                Log.Error(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message);
                Messages.Message(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message, MessageTypeDefOf.RejectInput);
                base.Close();
            }
            finally
            {
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.color   = Color.white;
            }
        }
        public static void AddAppararelColorByLayerSelectionWidget(
            float left, float top, float width, Pawn pawn, ApparelLayerSelectionsContainer layerSelectionsContainer, ClearColorLayers clearColorLayers)
        {
            Text.Anchor = TextAnchor.MiddleCenter;
            if (layerSelectionsContainer.Count == 0)
            {
                GUI.Label(new Rect(left, top, width, SelectionRowHeight), "ChangeMirror.NoClothingIsWorn".Translate(), MiddleCenter);
            }
            else
            {
                const float cellHeight        = 38f;
                float       colorSampleHeight = (cellHeight - LayerColor.height) * 0.5f;
                Rect        apparelListRect   = new Rect(left, top, width, 250f);
                Rect        apparelScrollRect = new Rect(0f, 0f, width - 16f, layerSelectionsContainer.Count * cellHeight + SelectionRowHeight);

                GUI.BeginGroup(apparelListRect);
                scrollPos = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), scrollPos, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Small;
                if (Widgets.ButtonText(new Rect(10, 0, 100, SelectionRowHeight), "ChangeMirror.SelectAll".Translate()))
                {
                    layerSelectionsContainer.SelectAll();
                }
                if (Widgets.ButtonText(new Rect(apparelScrollRect.width - 140, 0, 100, SelectionRowHeight), "ChangeMirror.DeselectAll".Translate()))
                {
                    layerSelectionsContainer.DeselectAll();
                }
                if (clearColorLayers != null &&
                    Widgets.ButtonText(new Rect(apparelScrollRect.width - SelectionRowHeight, 0, SelectionRowHeight, SelectionRowHeight), "X"))
                {
                    clearColorLayers();
                }

                Text.Font = GameFont.Medium;

                for (int i = 0; i < layerSelectionsContainer.Count; ++i)
                {
                    ApparelLayerColorSelectionDTO dto = layerSelectionsContainer[i];
                    ApparelLayerDef layer             = dto.ApparelLayerDef;
                    GUI.BeginGroup(new Rect(0, SelectionRowHeight + 3f + i * cellHeight, apparelListRect.width, cellHeight));

                    GUI.color = GetLayerColor(dto.ApparelLayerDef, pawn);
                    Rect rect = new Rect(0f, colorSampleHeight, LayerColor.width, LayerColor.height);
                    GUI.Label(rect, new GUIContent(LayerColor));
                    GUI.color = Color.white;
                    //Widgets.DrawBox(rect, 1);

                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Rect textRect = new Rect(rect.width + 5f, 0f, apparelScrollRect.width - 90f, cellHeight);
                    if (layerSelectionsContainer.IsSelected(dto))
                    {
                        GUI.color = Color.white;
                    }
                    else
                    {
                        GUI.color = Color.gray;
                    }
                    Widgets.Label(textRect, new GUIContent(dto.ApparelLayerDef.ToString().Translate(), "ChangeMirror.SelectMultipleApparel".Translate()));
                    if (Widgets.ButtonInvisible(textRect, false))
                    {
                        layerSelectionsContainer.Select(dto, Event.current.shift);
                    }
                    GUI.color = Color.white;
                    if (Widgets.ButtonImage(new Rect(apparelScrollRect.width - 40f, 0, 32f, 16f), copyIconTexture))
                    {
                        layerSelectionsContainer.CopyColor = GetLayerColor(dto.ApparelLayerDef, pawn);
                    }
                    if (layerSelectionsContainer.CopyColorSelected)
                    {
                        if (Widgets.ButtonImage(new Rect(apparelScrollRect.width - 40f, 16f, 32f, 16f), pasteIconTexture))
                        {
                            dto.SelectedColor = layerSelectionsContainer.CopyColor;
                        }
                    }
                    GUI.EndGroup();
                }
                GUI.EndScrollView();
                GUI.EndGroup();

                /*if (Settings.UseColorPickerV2)
                 * {
                 *  AddColorSelectorV2Widget(left, top + apparelListRect.height + 10f, width, apparelSelectionsContainer.SelectedApparel, apparelSelectionsContainer.ColorPresetsDTO);
                 * }
                 * else
                 * {*/
                AddColorSelectorWidget(left, top + apparelListRect.height + 10f, width, layerSelectionsContainer.SelectedApparel, layerSelectionsContainer.ColorPresetsDTO);
                //}
            }
            Text.Anchor = TextAnchor.UpperLeft;
        }
        public static void AddListBoxWidget(float left, float top, float width, float height, string label, HairStyleSelectionDTO hairStyleSelectionDto)
        {
            Rect rect = new Rect(left, top, width, height);

            GUI.BeginGroup(rect);
            GUI.color = Color.white;
            Text.Font = GameFont.Medium;
            left      = 0;
            if (label != null)
            {
                //Text.Anchor = TextAnchor.MiddleLeft;
                GUI.Label(new Rect(left, 0, 75, SelectionRowHeight), label, MiddleCenter);
                left = 80;
            }

            const float cellHeight = 30f;
            Rect        listRect   = new Rect(left, 0f, width - 100f, height);
            Rect        scrollRect = new Rect(0f, 0f, width - 116f, hairStyleSelectionDto.Count * cellHeight);

            GUI.BeginGroup(listRect);
            hairScrollPos = GUI.BeginScrollView(new Rect(GenUI.AtZero(listRect)), hairScrollPos, scrollRect);

            GUI.color   = Color.white;
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.MiddleCenter;

            bool isMouseOverAnything = false;

            for (int i = 0; i < hairStyleSelectionDto.Count; ++i)
            {
                HairDef hairDef = hairStyleSelectionDto[i];

                Rect textRect      = new Rect(45f, cellHeight * i, scrollRect.width - 90f, cellHeight);
                bool drawMouseOver = false;
                Widgets.Label(textRect, new GUIContent(hairDef.label));
                if (Widgets.ButtonInvisible(textRect, false))
                {
                    isMouseOverAnything         = true;
                    hairStyleSelectionDto.Index = i;
                }
                else if (Mouse.IsOver(textRect))
                {
                    drawMouseOver = true;
                    Vector3 pos = GUIUtility.ScreenToGUIPoint(Input.mousePosition);
                    pos.y = pos.y - hairScrollPos.y;
                    if (pos.y > 200 && pos.y < 440)
                    {
                        isMouseOverAnything = true;
                        hairStyleSelectionDto.MouseOverSelection = hairDef;
                    }
                }

                if (hairStyleSelectionDto.Index == i)
                {
                    Widgets.DrawHighlight(textRect);
                }
                else if (drawMouseOver)
                {
                    Widgets.DrawHighlightIfMouseover(textRect);
                }
            }

            if (!isMouseOverAnything)
            {
                hairStyleSelectionDto.MouseOverSelection = null;
            }

            GUI.EndScrollView();
            GUI.EndGroup();
            GUI.EndGroup();

            GUI.color = Color.white;
            Text.Font = GameFont.Small;
        }
        public static void AddAppararelColorSelectionWidget(float left, float top, float width, ApparelSelectionsContainer apparelSelectionsContainer)
        {
            Text.Anchor = TextAnchor.MiddleCenter;
            if (apparelSelectionsContainer.Count == 0)
            {
                GUI.Label(new Rect(left, top, width, SelectionRowHeight), "ChangeMirror.NoClothingIsWorn".Translate(), MiddleCenter);
            }
            else
            {
                const float cellHeight        = 40f;
                Rect        apparelListRect   = new Rect(left, top, width, 250f);
                Rect        apparelScrollRect = new Rect(0f, 0f, width - 16f, apparelSelectionsContainer.Count * cellHeight + SelectionRowHeight);

                GUI.BeginGroup(apparelListRect);
                scrollPos = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), scrollPos, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Small;
                if (Widgets.ButtonText(new Rect(20, 0, 100, SelectionRowHeight), "ChangeMirror.SelectAll".Translate()))
                {
                    apparelSelectionsContainer.SelectAll();
                }
                if (Widgets.ButtonText(new Rect(apparelScrollRect.width - 120, 0, 100, SelectionRowHeight), "ChangeMirror.DeselectAll".Translate()))
                {
                    apparelSelectionsContainer.DeselectAll();
                }
                Text.Font = GameFont.Medium;

                for (int i = 0; i < apparelSelectionsContainer.Count; ++i)
                {
                    ApparelColorSelectionDTO dto = apparelSelectionsContainer[i];
                    Apparel apparel = dto.Apparel;
                    GUI.BeginGroup(new Rect(0, SelectionRowHeight + 5f + i * cellHeight, apparelListRect.width, cellHeight));

                    Widgets.ThingIcon(new Rect(0f, 0f, 40f, cellHeight), apparel);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Rect textRect = new Rect(45f, 0f, apparelScrollRect.width - 90f, cellHeight);
                    if (apparelSelectionsContainer.IsSelected(dto))
                    {
                        GUI.color = Color.white;
                    }
                    else
                    {
                        GUI.color = Color.gray;
                    }
                    Widgets.Label(textRect, new GUIContent(apparel.Label, "ChangeMirror.SelectMultipleApparel".Translate()));
                    if (Widgets.ButtonInvisible(textRect, false))
                    {
                        apparelSelectionsContainer.Select(dto, Event.current.shift);
                    }
                    GUI.color = Color.white;
                    if (Widgets.ButtonImage(new Rect(apparelScrollRect.width - 40f, 0, 32f, 16f), copyIconTexture))
                    {
                        apparelSelectionsContainer.CopyColor = apparel.DrawColor;
                    }
                    if (apparelSelectionsContainer.CopyColorSelected)
                    {
                        if (Widgets.ButtonImage(new Rect(apparelScrollRect.width - 40f, 16f, 32f, 16f), pasteIconTexture))
                        {
                            dto.SelectedColor = apparelSelectionsContainer.CopyColor;
                        }
                    }
                    GUI.EndGroup();
                }
                GUI.EndScrollView();
                GUI.EndGroup();

                /*if (Settings.UseColorPickerV2)
                 * {
                 *  AddColorSelectorV2Widget(left, top + apparelListRect.height + 10f, width, apparelSelectionsContainer.SelectedApparel, apparelSelectionsContainer.ColorPresetsDTO);
                 * }
                 * else
                 * {*/
                AddColorSelectorWidget(left, top + apparelListRect.height + 10f, width, apparelSelectionsContainer.SelectedApparel, apparelSelectionsContainer.ColorPresetsDTO);
                //}
            }
            Text.Anchor = TextAnchor.UpperLeft;
        }
        public override void DoWindowContents(Rect inRect)
        {
            try
            {
                Text.Font   = GameFont.Medium;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(new Rect(0, 0, 200, 50), "ChangeDresser.ApparelStorageLabel".Translate());

                Text.Font   = GameFont.Small;
                Text.Anchor = TextAnchor.MiddleLeft;
                this.Filter = Widgets.TextArea(new Rect(250, 0, 150, 32), this.Filter);

                Text.Anchor = TextAnchor.MiddleCenter;
                if (Widgets.ButtonText(new Rect(425, 0, 250, 32), ((this.Dresser == null) ? (string)"ChangeDresser".Translate() : this.Dresser.Label)))
                {
                    List <FloatMenuOption> options = new List <FloatMenuOption>();
                    foreach (Building_Dresser cd in WorldComp.GetDressers(null))
                    {
                        options.Add(new FloatMenuOption(cd.Label, delegate()
                        {
                            this.Dresser = cd;
                        }));
                    }
                    Find.WindowStack.Add(new FloatMenu(options));
                }

                if (this.Dresser == null)
                {
                    return;
                }

                Text.Font = GameFont.Small;

                List <Apparel> wornApparel = (this.Pawn != null) ? this.Pawn.apparel.WornApparel : null;

                const float cellHeight       = 40f;
                float       apparelListWidth = inRect.width * 0.5f - 10f;
                Rect        apparelListRect;
                Rect        apparelScrollRect;

                if (wornApparel != null)
                {
                    GUI.Label(new Rect(0, 60, 100, 30), ("ChangeDresser.Worn").Translate(), WidgetUtil.MiddleCenter);

                    apparelListRect   = new Rect(0, 90, apparelListWidth, inRect.height - 130);
                    apparelScrollRect = new Rect(0f, 0f, apparelListWidth - 16f, wornApparel.Count * cellHeight);

                    GUI.BeginGroup(apparelListRect);
                    this.scrollPosLeft = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosLeft, apparelScrollRect);

                    GUI.color = Color.white;
                    Text.Font = GameFont.Medium;
                    for (int i = 0; i < wornApparel.Count; ++i)
                    {
                        Apparel apparel = wornApparel[i];
                        Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelListRect.width, cellHeight);
                        GUI.BeginGroup(rowRect);

                        Widgets.ThingIcon(new Rect(0f, 0f, cellHeight, cellHeight), apparel);

                        if (Widgets.InfoCardButton(40, 0, apparel))
                        {
                            Find.WindowStack.Add(new Dialog_InfoCard(apparel));
                        }

                        Text.Font = GameFont.Small;
                        Widgets.Label(new Rect(35f + cellHeight, 0f, rowRect.width - 110f, cellHeight), apparel.Label);

                        GUI.color = Color.white;
                        if (Widgets.ButtonImage(new Rect(rowRect.width - 35f, 10, 20, 20), WidgetUtil.nextTexture))
                        {
                            this.Pawn.apparel.Remove(apparel);
                            this.Dresser.AddApparel(apparel);
                            this.cachedApparel.Clear();
                            this.cachedApparel = null;
                            GUI.EndGroup();
                            break;
                        }
                        GUI.EndGroup();
                    }
                    GUI.EndScrollView();
                    GUI.EndGroup();
                }

                GUI.Label(new Rect((wornApparel == null) ? 0 : inRect.width * 0.5f, 60, (wornApparel == null) ? inRect.width : 100, 30), ("ChangeDresser.Storage").Translate(), WidgetUtil.MiddleCenter);

                float left  = (wornApparel == null) ? 0 : inRect.width - apparelListWidth;
                float width = (wornApparel == null) ? inRect.width : apparelListWidth;
                apparelListRect   = new Rect(left, 90, width, inRect.height - 130);
                apparelScrollRect = new Rect(0f, 0f, width - 16f, this.height);
                this.height       = 2f;

                GUI.BeginGroup(apparelListRect);
                this.scrollPosRight = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosRight, apparelScrollRect);

                string filter = this.Filter.Trim().ToLower();

                GUI.color = Color.white;
                Text.Font = GameFont.Medium;
                for (int i = 0; i < this.CachedApparel.Count; ++i)
                {
                    Apparel apparel = this.cachedApparel[i];

                    if (filter != "" && apparel.Label.ToLower().IndexOf(filter) == -1)
                    {
                        continue;
                    }

                    Rect rowRect = new Rect(0, this.height, apparelScrollRect.width, cellHeight);
                    this.height += cellHeight;
                    GUI.BeginGroup(rowRect);

                    if (this.Pawn != null)
                    {
                        Rect buttonRect = new Rect(5, 10, 20, 20);
                        bool canWear    = this.Pawn.apparel.CanWearWithoutDroppingAnything(apparel.def);
                        if (canWear)
                        {
                            if (Widgets.ButtonImage(buttonRect, WidgetUtil.previousTexture))
                            {
                                if (this.Dresser.TryRemove(apparel, false))
                                {
                                    this.cachedApparel.Clear();
                                    this.cachedApparel = null;
                                    PawnOutfitTracker outfits;
                                    if (WorldComp.PawnOutfits.TryGetValue(this.Pawn, out outfits))
                                    {
                                        outfits.ApplyApparelColor(apparel);
                                    }
                                    this.Pawn.apparel.Wear(apparel);
                                    GUI.EndGroup();
                                    break;
                                }
                                else
                                {
                                    Log.Error("Problem dropping " + apparel.Label);
                                }
                            }
                        }
                        else
                        {
                            Widgets.ButtonImage(buttonRect, WidgetUtil.cantTexture);
                        }
                    }

                    Widgets.ThingIcon(new Rect(35f, 0f, cellHeight, cellHeight), apparel);

                    if (Widgets.InfoCardButton(75, 0, apparel))
                    {
                        Find.WindowStack.Add(new Dialog_InfoCard(apparel));
                    }

                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Widgets.Label(new Rect(30 + cellHeight + 15f, 0f, rowRect.width - 110f, cellHeight), apparel.Label);

                    if (Widgets.ButtonImage(new Rect(rowRect.width - 45f, 0f, 20, 20), WidgetUtil.dropTexture))
                    {
                        if (this.Dresser.TryRemove(apparel, false))
                        {
                            this.cachedApparel.Clear();
                            this.cachedApparel = null;
                            GUI.EndGroup();
                            break;
                        }
                        else
                        {
                            Log.Error("Problem dropping " + apparel.Label);
                        }
                    }

                    GUI.EndGroup();
                }
                GUI.EndScrollView();

                GUI.EndGroup();
            }
            catch (Exception e)
            {
                Log.Error(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message);
                Messages.Message(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message, MessageTypeDefOf.RejectInput);
                base.Close();
            }
            finally
            {
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.color   = Color.white;
            }
        }
        public override void DoWindowContents(Rect inRect)
        {
            try
            {
                Text.Font   = GameFont.Medium;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.Label(new Rect(0, 0, 200, 50), "ChangeDresser.ApparelStorageLabel".Translate());

                Text.Font = GameFont.Small;
                if (Widgets.ButtonText(new Rect(inRect.width * 0.5f, 10, 200, 30), "ChangeDresser.ApparelGroup".Translate()))
                {
                    List <FloatMenuOption> list = new List <FloatMenuOption>();
                    if (!this.FromGizmo)
                    {
                        list.Add(new FloatMenuOption("ChangeDresser.CreateFromWorn".Translate(), delegate
                        {
                            StoredApparelSet set = new StoredApparelSet(this.Dresser);
                            Find.WindowStack.Add(new StorageGroupUI(set, ApparelFromEnum.Pawn, this.Dresser, this.Pawn, true, this.FromGizmo));
                        }));
                    }
                    list.Add(new FloatMenuOption("ChangeDresser.CreateFromStorage".Translate(), delegate
                    {
                        StoredApparelSet set = new StoredApparelSet(this.Dresser);
                        Find.WindowStack.Add(new StorageGroupUI(set, ApparelFromEnum.Storage, this.Dresser, this.Pawn, true, this.FromGizmo));
                    }));

                    if (this.FromGizmo)
                    {
                        this.CreateOptionsForUser(list);
                    }
                    else
                    {
                        this.CreateOptionsForPawn(list);
                    }
                    Find.WindowStack.Add(new FloatMenu(list, null, false));
                }

                /*if (this.storageGroupDto.IsPawnRestricted)
                 * {
                 *  Widgets.Label(new Rect(250, 0, 200, 50), "Owner: " + this.storageGroupDto.RestrictToPawnName);
                 * }
                 *
                 * Rect rect = new Rect(0, 50, inRect.width, 30);
                 * Text.Font = GameFont.Small;
                 * GUI.BeginGroup(rect);
                 * GUI.Label(new Rect(0, 0, 100, rect.height), "Group Name:", WidgetUtil.MiddleCenter);
                 * this.storageGroupDto.GroupName = Widgets.TextField(new Rect(110, 0, 150, rect.height), this.storageGroupDto.GroupName);
                 *
                 * GUI.Label(new Rect(280, 0, 100, rect.height), "Restrict to Pawn:", WidgetUtil.MiddleCenter);
                 * this.storageGroupDto.IsPawnRestricted = GUI.Toggle(new Rect(390, 7, rect.height, rect.height), this.storageGroupDto.IsPawnRestricted, "");
                 *
                 * GUI.Label(new Rect(440, 0, 150, rect.height), "Force Switch Combat:", WidgetUtil.MiddleCenter);
                 * this.storageGroupDto.ForceSwitchBattle = GUI.Toggle(new Rect(600, 7, rect.height, rect.height), this.storageGroupDto.ForceSwitchBattle, "");
                 * GUI.EndGroup();*/

                List <Apparel> wornApparel   = (!this.FromGizmo) ? this.Pawn.apparel.WornApparel : null;
                List <Apparel> storedApparel = this.Dresser.StoredApparel;

                const float cellHeight       = 40f;
                float       apparelListWidth = inRect.width * 0.5f - 10f;
                Rect        apparelListRect;
                Rect        apparelScrollRect;

                if (!this.FromGizmo)
                {
                    apparelListRect   = new Rect(0, 90, apparelListWidth, inRect.height - 130);
                    apparelScrollRect = new Rect(0f, 0f, apparelListWidth - 16f, wornApparel.Count * cellHeight);

                    GUI.BeginGroup(apparelListRect);
                    this.scrollPosLeft = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosLeft, apparelScrollRect);

                    GUI.color = Color.white;
                    Text.Font = GameFont.Medium;
                    for (int i = 0; i < wornApparel.Count; ++i)
                    {
                        Apparel apparel = wornApparel[i];
                        Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelListRect.width, cellHeight);
                        GUI.BeginGroup(rowRect);

                        Widgets.ThingIcon(new Rect(0f, 0f, cellHeight, cellHeight), apparel);

                        Text.Font = GameFont.Small;
                        Widgets.Label(new Rect(cellHeight + 5f, 0f, rowRect.width - 40f - cellHeight, cellHeight), apparel.Label);

                        GUI.color = Color.white;
                        if (Widgets.ButtonImage(new Rect(rowRect.width - 35f, 10, 20, 20), WidgetUtil.nextTexture))
                        {
                            this.Pawn.apparel.Remove(apparel);
                            storedApparel.Add(apparel);
                            GUI.EndGroup();
                            break;
                        }
                        GUI.EndGroup();
                    }
                    GUI.EndScrollView();
                    GUI.EndGroup();
                }

                apparelListRect   = new Rect(inRect.width - apparelListWidth, 90, apparelListWidth, inRect.height - 130);
                apparelScrollRect = new Rect(0f, 0f, apparelListWidth - 16f, storedApparel.Count * cellHeight);

                GUI.BeginGroup(apparelListRect);
                this.scrollPosRight = GUI.BeginScrollView(new Rect(GenUI.AtZero(apparelListRect)), this.scrollPosRight, apparelScrollRect);

                GUI.color = Color.white;
                Text.Font = GameFont.Medium;
                for (int i = 0; i < storedApparel.Count; ++i)
                {
                    Apparel apparel = storedApparel[i];
                    Rect    rowRect = new Rect(0, 2f + i * cellHeight, apparelScrollRect.width, cellHeight);
                    GUI.BeginGroup(rowRect);

                    if (!this.FromGizmo)
                    {
                        Rect buttonRect = new Rect(5, 10, 20, 20);
                        bool canWear    = this.Pawn.apparel.CanWearWithoutDroppingAnything(apparel.def);
                        if (canWear)
                        {
                            if (Widgets.ButtonImage(buttonRect, WidgetUtil.previousTexture))
                            {
                                storedApparel.Remove(apparel);
                                this.Pawn.apparel.Wear(apparel);
                                GUI.EndGroup();
                                break;
                            }
                        }
                        else
                        {
                            Widgets.ButtonImage(buttonRect, WidgetUtil.cantTexture);
                        }
                    }

                    Widgets.ThingIcon(new Rect(35f, 0f, cellHeight, cellHeight), apparel);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Widgets.Label(new Rect(cellHeight + 45f, 0f, rowRect.width - cellHeight - 90f, cellHeight), apparel.Label);

                    if (Widgets.ButtonImage(new Rect(rowRect.width - 45f, 0f, cellHeight, cellHeight), WidgetUtil.dropTexture))
                    {
                        this.Dresser.Remove(apparel, false);
                        GUI.EndGroup();
                        break;
                    }

                    GUI.EndGroup();
                }
                GUI.EndScrollView();

                GUI.EndGroup();
            }
            catch (Exception e)
            {
                Log.Error(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message);
                Messages.Message(this.GetType().Name + " closed due to: " + e.GetType().Name + " " + e.Message, MessageSound.Negative);
                base.Close();
            }
            finally
            {
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.color   = Color.white;
            }
        }