Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && !pauseState.GamePaused())
        {
            Ray        ray = cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                Plataforma ground = hit.collider.GetComponent <Plataforma>();
                if (ground != null)
                {
                    interaccioPlataforma(ground);
                }
                ArtefactController artefact = hit.collider.GetComponent <ArtefactController>();
                if (artefact != null)
                {
                    artefact.setLvlArt(numLevel);
                    playSound(0);
                }
                GemController gem = hit.collider.GetComponent <GemController>();
                if (gem != null)
                {
                    Debug.Log("ieee");
                    gem.getGem(numLevel);
                    playSound(0);
                }

                /*ButtonPlatform button = hit.collider.GetComponent<ButtonPlatform>();
                 * if(button != null)
                 *  if (button.platform.entity != null)
                 *      if (button.platform.entity.tag == "Player")
                 *          foreach (MovingPlatform movingPlatform in button.movingPlatforms)
                 *              movingPlatform.Interacciona();*/
            }
        }
    }