public string ArmorNameGenerator(GearItemChoose type)
        {
            GearItemChoose itType = type;
            string         name;
            var            adjective = RandomArmorAdjectiveEnum();
            var            noun      = RandomArmorNounEnum();

            name = $"{itType} of {adjective} {noun}";

            return(name);
        }
        public void GearRandomMethod_Test()
        {
            //Arrange
            GearItemChoose   expected = GearItemChoose.Legs;
            ArmorItemBuilder armBuild = new ArmorItemBuilder();

            //Act
            GearItemChoose result = armBuild.GearRandomMethod(3);


            //Assert

            Assert.Equal(expected, result);
        }