public static Brush GetPotentialTextBrush(GearGrade grade) { switch (grade) { default: case GearGrade.B: return(GearPropChangeBrush); case GearGrade.A: return(GearNameBrushE); case GearGrade.S: return(GearNameBrushF); case GearGrade.SS: return(GreenBrush2); } }
public static Brush GetPotentialTextBrush(GearGrade grade) { switch (grade) { case GearGrade.B: return(GearNameBrushD); case GearGrade.A: return(GearNameBrushE); case GearGrade.S: return(GearNameBrushF); case GearGrade.SS: return(GreenBrush2); } return(null); }
private Image GetAdditionalOptionIcon(GearGrade grade) { switch (grade) { case GearGrade.B: return(Resource.AdditionalOptionTooltip_rare); case GearGrade.A: return(Resource.AdditionalOptionTooltip_epic); case GearGrade.S: return(Resource.AdditionalOptionTooltip_unique); case GearGrade.SS: return(Resource.AdditionalOptionTooltip_legendary); } return(null); }
/// <summary> /// 获取gearGrade所对应的字符串。 /// </summary> /// <param Name="rank">表示装备的潜能等级GearGrade。</param> /// <returns></returns> public static string GetGearGradeString(GearGrade rank) { switch (rank) { case GearGrade.B: return("(Rare Item)"); case GearGrade.A: return("(Epic Item)"); case GearGrade.S: return("(Unique Item)"); case GearGrade.SS: return("(Legendary Item)"); case GearGrade.Special: return("(Special Item)"); default: return(null); } }
/// <summary> /// 获取gearGrade所对应的字符串。 /// </summary> /// <param Name="rank">表示装备的潜能等级GearGrade。</param> /// <returns></returns> public static string GetGearGradeString(GearGrade rank) { switch (rank) { //case GearGrade.C: return "C级(一般物品)"; case GearGrade.B: return("(레어 아이템)"); case GearGrade.A: return("(에픽 아이템)"); case GearGrade.S: return("(유니크 아이템)"); case GearGrade.SS: return("(레전드리 아이템)"); case GearGrade.Special: return("(스페셜 아이템)"); default: return(null); } }
/// <summary> /// 获取gearGrade所对应的字符串。 /// </summary> /// <param Name="rank">表示装备的潜能等级GearGrade。</param> /// <returns></returns> public static string GetGearGradeString(GearGrade rank) { switch (rank) { //case GearGrade.C: return "(一般物品)"; case GearGrade.B: return("(特殊道具)"); case GearGrade.A: return("(稀有道具)"); case GearGrade.S: return("(罕見道具)"); case GearGrade.SS: return("(傳說道具)"); case GearGrade.Special: return("(特殊道具)"); default: return(null); } }
/// <summary> /// 获取gearGrade所对应的字符串。 /// </summary> /// <param Name="rank">表示装备的潜能等级GearGrade。</param> /// <returns></returns> public static string GetGearGradeString(GearGrade rank) { switch (rank) { case GearGrade.C: return("C级(一般物品)"); case GearGrade.B: return("B级(高级物品)"); case GearGrade.A: return("A级(史诗物品)"); case GearGrade.S: return("S级(传说物品)"); case GearGrade.SS: return("SS级(传说极品)"); case GearGrade.Special: return("(特殊物品)"); default: return(null); } }
public static Pen GetGearItemBorderPen(GearGrade grade) { switch (grade) { case GearGrade.B: return(GearItemBorderPenB); case GearGrade.A: return(GearItemBorderPenA); case GearGrade.S: return(GearItemBorderPenS); case GearGrade.SS: return(GearItemBorderPenSS); default: return(null); } }