Beispiel #1
0
        protected override bool OnRender(Gdk.GLContext context)
        {
            // Clear the screen
            RendererManager.ClearScreen();

            // Render the game
            _editorGame.Render();

            // We are done
            return(true);
        }
Beispiel #2
0
        protected override Gdk.GLContext OnCreateContext()
        {
            // Create a new GLContext for the window
            Gdk.GLContext context = Window.CreateGlContext();

            // Configure the context
            context.DebugEnabled      = true;
            context.ForwardCompatible = false;

            // We are done
            return(context);
        }
Beispiel #3
0
        private bool InternalRender(Gdk.GLContext context)
        {
            RenderNativeDelegate unmanaged = class_abi.BaseOverride <RenderNativeDelegate>(this.LookupGType(), "render");

            if (unmanaged == null)
            {
                return(false);
            }

            bool __result = unmanaged(this.Handle, context == null ? IntPtr.Zero : context.Handle);

            return(__result);
        }
Beispiel #4
0
        private bool InternalRender(Gdk.GLContext context)
        {
            RenderNativeDelegate unmanaged = null;

            unsafe {
                IntPtr *raw_ptr = (IntPtr *)(((long)this.LookupGType().GetThresholdType().GetClassPtr()) + (long)class_abi.GetFieldOffset("render"));
                unmanaged = (RenderNativeDelegate)Marshal.GetDelegateForFunctionPointer(*raw_ptr, typeof(RenderNativeDelegate));
            }
            if (unmanaged == null)
            {
                return(false);
            }

            bool __result = unmanaged(this.Handle, context == null ? IntPtr.Zero : context.Handle);

            return(__result);
        }
Beispiel #5
0
 protected virtual bool OnRender(Gdk.GLContext context)
 {
     return(InternalRender(context));
 }