public static byte[] GetGameboyPalette() { byte[] cgRam = new byte[512]; //Generate a fake SNES-like palette based on the gameboy PPU state GbState state = DebugApi.GetState().Gameboy; GbPpuState ppu = state.Ppu; if (state.Type == GbType.Cgb) { for (int i = 0; i < 8 * 4; i++) { cgRam[i * 2] = (byte)(ppu.CgbBgPalettes[i] & 0xFF); cgRam[i * 2 + 1] = (byte)(ppu.CgbBgPalettes[i] >> 8); } for (int i = 0; i < 8 * 4; i++) { cgRam[128 + i * 2] = (byte)(ppu.CgbObjPalettes[i] & 0xFF); cgRam[128 + i * 2 + 1] = (byte)(ppu.CgbObjPalettes[i] >> 8); } } else { byte[,] paletteBytes = new byte[4, 2] { { 0xFF, 0x7F }, { 0x18, 0x63 }, { 0x8C, 0x31 }, { 0, 0 } }; Action <byte, UInt16> setPalette = (byte pal, UInt16 offset) => { cgRam[offset] = paletteBytes[pal & 0x03, 0]; cgRam[offset + 1] = paletteBytes[pal & 0x03, 1]; cgRam[offset + 2] = paletteBytes[(pal >> 2) & 0x03, 0]; cgRam[offset + 3] = paletteBytes[(pal >> 2) & 0x03, 1]; cgRam[offset + 4] = paletteBytes[(pal >> 4) & 0x03, 0]; cgRam[offset + 5] = paletteBytes[(pal >> 4) & 0x03, 1]; cgRam[offset + 6] = paletteBytes[(pal >> 6) & 0x03, 0]; cgRam[offset + 7] = paletteBytes[(pal >> 6) & 0x03, 1]; }; setPalette(ppu.BgPalette, 0); setPalette(ppu.ObjPalette0, 32); setPalette(ppu.ObjPalette1, 64); setPalette(0xE4, 96); } return(cgRam); }
private void UpdateGameboyFields() { GbPpuState state = _state.Gameboy.Ppu; bool isGbc = state.CgbEnabled; bool tilemapSelect = _options.Layer == 1 ? state.WindowTilemapSelect : state.BgTilemapSelect; int tilemapAddress = tilemapSelect ? 0x1C00 : 0x1800; int tilesetAddress = state.BgTileSelect ? 0x0000 : 0x1000; int row = _selectedRow; int column = _selectedColumn; int address = tilemapAddress + (row * 32) + column; byte tileNumber = _vram[address & 0x1FFF]; int attributes = isGbc ? _vram[0x2000 | (address & 0x1FFF)] : 0; //Selected tile txtPosition.Text = column.ToString() + ", " + row.ToString(); txtAddress.Text = address.ToString("X4"); txtTileNumber.Text = tileNumber.ToString() + " ($" + tileNumber.ToString("X2") + ")"; int tileAddress = tilesetAddress + (state.BgTileSelect ? tileNumber : (int)(sbyte)tileNumber) * 16; if ((attributes & 0x08) != 0) { tileAddress |= 0x2000; } txtTileAddress.Text = tileAddress.ToString("X4"); txtPalette.Text = (attributes & 0x07).ToString(); chkPriorityFlag.Checked = (attributes & 0x80) != 0; chkVerticalMirror.Checked = (attributes & 0x40) != 0; chkHorizontalMirror.Checked = (attributes & 0x20) != 0; //Tilemap txtMapSize.Text = "32x32"; txtMapAddress.Text = (0x8000 | tilemapAddress).ToString("X4"); txtTilesetAddress.Text = (0x8000 | tilesetAddress).ToString("X4"); txtTileSize.Text = "8x8"; txtBitDepth.Text = "2"; }
private void UpdateGameboyTab() { GbState gb = _state.Gameboy; List <RegEntry> entries = new List <RegEntry>(); GbPpuState ppu = gb.Ppu; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF40", "LCD Control (LCDC)", null), new RegEntry("$FF40.0", "Background Enabled", ppu.BgEnabled), new RegEntry("$FF40.1", "Sprites Enabled", ppu.BgEnabled), new RegEntry("$FF40.2", "Sprite size", ppu.LargeSprites ? "8x16" : "8x8"), new RegEntry("$FF40.3", "BG Tilemap Select", ppu.BgTilemapSelect ? 0x9C00 : 0x9800, Format.X16), new RegEntry("$FF40.4", "BG Tile Select", ppu.BgTileSelect ? "$8000-$8FFF" : "$8800-$97FF"), new RegEntry("$FF40.5", "Window Enabled", ppu.WindowEnabled), new RegEntry("$FF40.6", "Window Tilemap Select", ppu.WindowTilemapSelect ? 0x9C00 : 0x9800, Format.X16), new RegEntry("$FF40.7", "LCD Enabled", ppu.LcdEnabled), new RegEntry("$FF41", "LCD Status (STAT)", null), new RegEntry("$FF41.0-1", "Mode", (int)ppu.Mode), new RegEntry("$FF41.2", "Coincidence Flag", ppu.LyCoincidenceFlag), new RegEntry("$FF41.3", "Mode 0 H-Blank IRQ", (ppu.Status & 0x08) != 0), new RegEntry("$FF41.4", "Mode 1 V-Blank IRQ", (ppu.Status & 0x10) != 0), new RegEntry("$FF41.5", "Mode 2 OAM IRQ", (ppu.Status & 0x20) != 0), new RegEntry("$FF41.6", "LYC=LY Coincidence IRQ", (ppu.Status & 0x40) != 0), new RegEntry("", "LCD Registers", null), new RegEntry("$FF42", "Scroll Y (SCY)", ppu.ScrollY, Format.X8), new RegEntry("$FF43", "Scroll X (SCX)", ppu.ScrollX, Format.X8), new RegEntry("$FF44", "Y-Coordinate (LY)", ppu.Ly, Format.X8), new RegEntry("$FF45", "LY Compare (LYC)", ppu.LyCompare, Format.X8), new RegEntry("$FF47", "BG Palette (BGP)", ppu.BgPalette, Format.X8), new RegEntry("$FF48", "OBJ Palette 0 (OBP0)", ppu.ObjPalette0, Format.X8), new RegEntry("$FF49", "OBJ Palette 1 (OBP1)", ppu.ObjPalette1, Format.X8), new RegEntry("$FF4A", "Window Y (WY)", ppu.WindowY, Format.X8), new RegEntry("$FF4B", "Window X (WX)", ppu.WindowX, Format.X8), }); GbTimerState timer = gb.Timer; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF04-7", "Timer", null), new RegEntry("$FF04", "DIV - Divider", timer.Divider, Format.X16), new RegEntry("$FF05", "TIMA - Counter", timer.Counter, Format.X8), new RegEntry("$FF06", "TMA - Modulo", timer.Modulo, Format.X8), new RegEntry("$FF07", "TAC - Control", timer.Control, Format.X8) }); GbDmaControllerState dma = gb.Dma; entries.AddRange(new List <RegEntry>() { new RegEntry("", "DMA", null), new RegEntry("$FF46", "OAM DMA - Source", (dma.OamDmaSource << 8), Format.X16), new RegEntry("$FF51-2", "CGB - Source", dma.CgbDmaSource, Format.X16), new RegEntry("$FF53-4", "CGB - Destination", dma.CgbDmaDest, Format.X16), new RegEntry("$FF55.0-6", "CGB - Length", dma.CgbDmaLength, Format.X8), new RegEntry("$FF55.7", "CGB - HDMA Done", dma.CgbHdmaDone), new RegEntry("", "CGB - HDMA Running", dma.CgbHdmaRunning), }); GbMemoryManagerState memManager = gb.MemoryManager; entries.AddRange(new List <RegEntry>() { new RegEntry("", "IRQ", null), new RegEntry("$FF0F", "IF - IRQ Flags", memManager.IrqRequests, Format.X8), new RegEntry("$FF0F.0", "IF - Vertical Blank IRQ", (memManager.IrqRequests & 0x01) != 0), new RegEntry("$FF0F.1", "IF - STAT IRQ", (memManager.IrqRequests & 0x02) != 0), new RegEntry("$FF0F.2", "IF - Timer IRQ", (memManager.IrqRequests & 0x04) != 0), new RegEntry("$FF0F.3", "IF - Serial IRQ", (memManager.IrqRequests & 0x08) != 0), new RegEntry("$FF0F.4", "IF - Joypad IRQ", (memManager.IrqRequests & 0x10) != 0), new RegEntry("$FFFF", "IE - IRQ Enabled", memManager.IrqEnabled, Format.X8), new RegEntry("$FFFF.0", "IE - Vertical Blank IRQ Enabled", (memManager.IrqEnabled & 0x01) != 0), new RegEntry("$FFFF.1", "IE - STAT IRQ Enabled", (memManager.IrqEnabled & 0x02) != 0), new RegEntry("$FFFF.2", "IE - Timer IRQ Enabled", (memManager.IrqEnabled & 0x04) != 0), new RegEntry("$FFFF.3", "IE - Serial IRQ Enabled", (memManager.IrqEnabled & 0x08) != 0), new RegEntry("$FFFF.4", "IE - Joypad IRQ Enabled", (memManager.IrqEnabled & 0x10) != 0), new RegEntry("", "Misc", null), new RegEntry("$FF00", "Input Select", memManager.InputSelect, Format.X8), new RegEntry("$FF01", "Serial Data", memManager.SerialData, Format.X8), new RegEntry("$FF02", "Serial Control", memManager.SerialControl, Format.X8), new RegEntry("", "Serial Bit Count", memManager.SerialBitCount), }); GbApuState apu = gb.Apu.Common; entries.AddRange(new List <RegEntry>() { new RegEntry("", "APU", null), new RegEntry("$FF24.0-2", "Volume Right", apu.RightVolume), new RegEntry("$FF24.3", "External Audio Right Enabled", apu.ExtAudioRightEnabled), new RegEntry("$FF24.4-6", "Volume Left", apu.LeftVolume), new RegEntry("$FF24.7", "External Audio Left Enabled", apu.ExtAudioRightEnabled), new RegEntry("$FF25.0", "Right Square 1 Enabled", apu.EnableRightSq1 != 0), new RegEntry("$FF25.1", "Right Square 2 Enabled", apu.EnableRightSq2 != 0), new RegEntry("$FF25.2", "Right Wave Enabled", apu.EnableRightWave != 0), new RegEntry("$FF25.3", "Right Noise Enabled", apu.EnableRightNoise != 0), new RegEntry("$FF25.4", "Left Square 1 Enabled", apu.EnableLeftSq1 != 0), new RegEntry("$FF25.5", "Left Square 2 Enabled", apu.EnableLeftSq2 != 0), new RegEntry("$FF25.6", "Left Wave Enabled", apu.EnableLeftWave != 0), new RegEntry("$FF25.7", "Left Noise Enabled", apu.EnableLeftNoise != 0), new RegEntry("$FF26.7", "APU Enabled", apu.ApuEnabled), new RegEntry("", "Frame Sequencer", apu.FrameSequenceStep), }); GbSquareState sq1 = gb.Apu.Square1; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF10-$FF14", "Square 1", null), new RegEntry("$FF10.0-2", "Sweep Shift", sq1.SweepShift), new RegEntry("$FF10.3", "Sweep Negate", sq1.SweepNegate), new RegEntry("$FF10.4-7", "Sweep Period", sq1.SweepPeriod), new RegEntry("$FF11.0-5", "Length", sq1.Length), new RegEntry("$FF11.6-7", "Duty", sq1.Duty), new RegEntry("$FF12.0-2", "Envelope Period", sq1.EnvPeriod), new RegEntry("$FF12.3", "Envelope Increase Volume", sq1.EnvRaiseVolume), new RegEntry("$FF12.4-7", "Envelope Volume", sq1.EnvVolume), new RegEntry("$FF13+$FF14.0-2", "Frequency", sq1.Frequency), new RegEntry("$FF14.6", "Length Counter Enabled", sq1.LengthEnabled), new RegEntry("$FF14.7", "Channel Enabled", sq1.Enabled), new RegEntry("--", "Timer", sq1.Timer), new RegEntry("--", "Duty Position", sq1.DutyPos), new RegEntry("--", "Sweep Enabled", sq1.SweepEnabled), new RegEntry("--", "Sweep Frequency", sq1.SweepFreq), new RegEntry("--", "Sweep Timer", sq1.SweepTimer), new RegEntry("--", "Envelope Timer", sq1.EnvTimer), new RegEntry("--", "Output", sq1.Output) }); GbSquareState sq2 = gb.Apu.Square2; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF16-$FF19", "Square 2", null), new RegEntry("$FF16.0-5", "Length", sq2.Length), new RegEntry("$FF16.6-7", "Duty", sq2.Duty), new RegEntry("$FF17.0-2", "Envelope Period", sq2.EnvPeriod), new RegEntry("$FF17.3", "Envelope Increase Volume", sq2.EnvRaiseVolume), new RegEntry("$FF17.4-7", "Envelope Volume", sq2.EnvVolume), new RegEntry("$FF18+$FF19.0-2", "Frequency", sq2.Frequency), new RegEntry("$FF19.6", "Length Counter Enabled", sq2.LengthEnabled), new RegEntry("$FF19.7", "Channel Enabled", sq2.Enabled), new RegEntry("--", "Timer", sq2.Timer), new RegEntry("--", "Duty Position", sq2.DutyPos), new RegEntry("--", "Envelope Timer", sq2.EnvTimer), new RegEntry("--", "Output", sq2.Output) }); GbNoiseState noise = gb.Apu.Noise; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF20-$FF23", "Noise", null), new RegEntry("$FF20.0-5", "Length", noise.Length), new RegEntry("$FF21.0-2", "Envelope Period", noise.EnvPeriod), new RegEntry("$FF21.3", "Envelope Increase Volume", noise.EnvRaiseVolume), new RegEntry("$FF21.4-7", "Envelope Volume", noise.EnvVolume), new RegEntry("$FF23.0-2", "Divisor", noise.Divisor), new RegEntry("$FF23.3", "Short Mode", noise.ShortWidthMode), new RegEntry("$FF23.4-7", "Period Shift", noise.PeriodShift), new RegEntry("$FF24.6", "Length Counter Enabled", noise.LengthEnabled), new RegEntry("$FF24.7", "Channel Enabled", noise.Enabled), new RegEntry("--", "Timer", noise.Timer), new RegEntry("--", "Envelope Timer", noise.EnvTimer), new RegEntry("--", "Shift Register", noise.ShiftRegister, Format.X16), new RegEntry("--", "Output", noise.Output) }); GbWaveState wave = gb.Apu.Wave; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF1A-$FF1E", "Wave", null), new RegEntry("$FF1A.7", "Sound Enabled", wave.DacEnabled), new RegEntry("$FF1B", "Length", wave.Length), new RegEntry("$FF1C.5-6", "Volume", wave.Volume), new RegEntry("$FF1D+$FF1E.0-2", "Frequency", wave.Frequency), new RegEntry("$FF1E.6", "Length Counter Enabled", wave.LengthEnabled), new RegEntry("$FF1E.7", "Channel Enabled", wave.Enabled), new RegEntry("--", "Timer", wave.Timer), new RegEntry("--", "Sample Buffer", wave.SampleBuffer), new RegEntry("--", "Position", wave.Position), new RegEntry("--", "Output", wave.Output), }); ctrlCoprocessor.UpdateState(entries); }
public void RefreshViewer() { if (_layerBpp[_state.Ppu.BgMode, _options.Layer] == 0) { _options.Layer = 0; } if (_isGameboyMode) { DebugApi.GetGameboyTilemap(_vram, _state.Gameboy.Ppu, (ushort)(_options.Layer == 0 ? 0x1800 : 0x1C00), _tilemapData); } else { DebugApi.GetTilemap(_options, _state.Ppu, _vram, _cgram, _tilemapData); } int mapWidth = GetWidth(); int mapHeight = GetHeight(); if (_tilemapImage.Width != mapWidth || _tilemapImage.Height != mapHeight) { _tilemapImage = new Bitmap(mapWidth, mapHeight, PixelFormat.Format32bppPArgb); ctrlImagePanel.Image = _tilemapImage; } using (Graphics g = Graphics.FromImage(_tilemapImage)) { GCHandle handle = GCHandle.Alloc(_tilemapData, GCHandleType.Pinned); Bitmap source = new Bitmap(mapWidth, mapHeight, 4 * 1024, PixelFormat.Format32bppPArgb, handle.AddrOfPinnedObject()); g.DrawImage(source, 0, 0); handle.Free(); } btnLayer1.BackColor = _options.Layer == 0 ? SystemColors.GradientActiveCaption : Color.Empty; btnLayer2.BackColor = _options.Layer == 1 ? SystemColors.GradientActiveCaption : Color.Empty; btnLayer3.BackColor = _options.Layer == 2 ? SystemColors.GradientActiveCaption : Color.Empty; btnLayer4.BackColor = _options.Layer == 3 ? SystemColors.GradientActiveCaption : Color.Empty; btnLayer1.Enabled = _layerBpp[_state.Ppu.BgMode, 0] > 0; btnLayer2.Enabled = _layerBpp[_state.Ppu.BgMode, 1] > 0; btnLayer3.Enabled = _layerBpp[_state.Ppu.BgMode, 2] > 0; btnLayer4.Enabled = _layerBpp[_state.Ppu.BgMode, 3] > 0; btnLayer1.Text = _isGameboyMode ? "BG" : "1"; btnLayer2.Text = _isGameboyMode ? "Window" : "2"; btnLayer2.Width = _isGameboyMode ? 64 : 32; btnLayer3.Visible = !_isGameboyMode; btnLayer4.Visible = !_isGameboyMode; lblMap.Visible = !_isGameboyMode; txtMapNumber.Visible = !_isGameboyMode; lblValue.Visible = !_isGameboyMode; txtValue.Visible = !_isGameboyMode; ctrlImagePanel.ImageSize = new Size(GetWidth(), GetHeight()); ctrlImagePanel.Selection = new Rectangle(_selectedColumn * 8, _selectedRow * 8, IsLargeTileWidth ? 16 : 8, IsLargeTileHeight ? 16 : 8); ctrlImagePanel.GridSizeX = chkShowTileGrid.Checked ? (IsLargeTileWidth ? 16 : 8): 0; ctrlImagePanel.GridSizeY = chkShowTileGrid.Checked ? (IsLargeTileHeight ? 16 : 8): 0; if (chkShowScrollOverlay.Checked) { if (_isGameboyMode) { if (_options.Layer == 0) { GbPpuState ppu = _state.Gameboy.Ppu; ctrlImagePanel.Overlay = new Rectangle(ppu.ScrollX, ppu.ScrollY, 160, 144); } else { //Hide for window, doesn't make sense to show this ctrlImagePanel.Overlay = Rectangle.Empty; } } else { LayerConfig layer = _state.Ppu.Layers[_options.Layer]; int hScroll = _state.Ppu.BgMode == 7 ? (int)_state.Ppu.Mode7.HScroll : layer.HScroll; int vScroll = _state.Ppu.BgMode == 7 ? (int)_state.Ppu.Mode7.VScroll : layer.VScroll; int height = _state.Ppu.OverscanMode ? 239 : 224; ctrlImagePanel.Overlay = new Rectangle(hScroll, vScroll, IsDoubleWidthScreen ? 512 : 256, IsDoubleHeightScreen ? height * 2 : height); } } else { ctrlImagePanel.Overlay = Rectangle.Empty; } ctrlImagePanel.Refresh(); if (_isGameboyMode) { UpdateGameboyFields(); } else { UpdateFields(); } }
private void UpdateGameboyTab() { GbState gb = _state.Gameboy; List <RegEntry> entries = new List <RegEntry>(); GbPpuState ppu = gb.Ppu; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF40", "LCD Control (LCDC)", null), new RegEntry("$FF40.0", "Background Enabled", ppu.BgEnabled), new RegEntry("$FF40.1", "Sprites Enabled", ppu.BgEnabled), new RegEntry("$FF40.2", "Sprite size", ppu.LargeSprites ? "8x16" : "8x8"), new RegEntry("$FF40.3", "BG Tilemap Select", ppu.BgTilemapSelect ? 0x9C00 : 0x9800, Format.X16), new RegEntry("$FF40.4", "BG Tile Select", ppu.BgTileSelect ? "$8000-$8FFF" : "$8800-$97FF"), new RegEntry("$FF40.5", "Window Enabled", ppu.WindowEnabled), new RegEntry("$FF40.6", "Window Tilemap Select", ppu.WindowTilemapSelect ? 0x9C00 : 0x9800, Format.X16), new RegEntry("$FF40.7", "LCD Enabled", ppu.LcdEnabled), new RegEntry("$FF41", "LCD Status (STAT)", null), new RegEntry("$FF41.0-1", "Mode", (int)ppu.Mode), new RegEntry("$FF41.2", "Coincidence Flag", ppu.LyCoincidenceFlag), new RegEntry("$FF41.3", "Mode 0 H-Blank IRQ", (ppu.Status & 0x08) != 0), new RegEntry("$FF41.4", "Mode 1 V-Blank IRQ", (ppu.Status & 0x10) != 0), new RegEntry("$FF41.5", "Mode 2 OAM IRQ", (ppu.Status & 0x20) != 0), new RegEntry("$FF41.6", "LYC=LY Coincidence IRQ", (ppu.Status & 0x40) != 0), new RegEntry("", "LCD Registers", null), new RegEntry("$FF42", "Scroll Y (SCY)", ppu.ScrollY, Format.X8), new RegEntry("$FF43", "Scroll X (SCX)", ppu.ScrollX, Format.X8), new RegEntry("$FF44", "Y-Coordinate (LY)", ppu.Ly, Format.X8), new RegEntry("$FF45", "LY Compare (LYC)", ppu.LyCompare, Format.X8), new RegEntry("$FF47", "BG Palette (BGP)", ppu.BgPalette, Format.X8), new RegEntry("$FF48", "OBJ Palette 0 (OBP0)", ppu.ObjPalette0, Format.X8), new RegEntry("$FF49", "OBJ Palette 1 (OBP1)", ppu.ObjPalette1, Format.X8), new RegEntry("$FF4A", "Window Y (WY)", ppu.WindowY, Format.X8), new RegEntry("$FF4B", "Window X (WX)", ppu.WindowX, Format.X8), }); GbSquareState sq1 = gb.Apu.Square1; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF10-$FF14", "Square 1", null), new RegEntry("$FF10.0-2", "Sweep Shift", sq1.SweepShift), new RegEntry("$FF10.3", "Sweep Negate", sq1.SweepNegate), new RegEntry("$FF10.4-7", "Sweep Period", sq1.SweepPeriod), new RegEntry("$FF11.0-5", "Length", sq1.Length), new RegEntry("$FF11.6-7", "Duty", sq1.Duty), new RegEntry("$FF12.0-2", "Envelope Period", sq1.EnvPeriod), new RegEntry("$FF12.3", "Envelope Increase Volume", sq1.EnvRaiseVolume), new RegEntry("$FF12.4-7", "Envelope Volume", sq1.EnvVolume), new RegEntry("$FF13+$FF14.0-2", "Frequency", sq1.Frequency), new RegEntry("$FF14.6", "Length Counter Enabled", sq1.LengthEnabled), new RegEntry("$FF14.7", "Channel Enabled", sq1.Enabled), new RegEntry("--", "Timer", sq1.Timer), new RegEntry("--", "Duty Position", sq1.DutyPos), new RegEntry("--", "Sweep Enabled", sq1.SweepEnabled), new RegEntry("--", "Sweep Frequency", sq1.SweepFreq), new RegEntry("--", "Sweep Timer", sq1.SweepTimer), new RegEntry("--", "Envelope Timer", sq1.EnvTimer), new RegEntry("--", "Output", sq1.Output) }); GbSquareState sq2 = gb.Apu.Square2; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF16-$FF19", "Square 2", null), new RegEntry("$FF16.0-5", "Length", sq2.Length), new RegEntry("$FF16.6-7", "Duty", sq2.Duty), new RegEntry("$FF17.0-2", "Envelope Period", sq2.EnvPeriod), new RegEntry("$FF17.3", "Envelope Increase Volume", sq2.EnvRaiseVolume), new RegEntry("$FF17.4-7", "Envelope Volume", sq2.EnvVolume), new RegEntry("$FF18+$FF19.0-2", "Frequency", sq2.Frequency), new RegEntry("$FF19.6", "Length Counter Enabled", sq2.LengthEnabled), new RegEntry("$FF19.7", "Channel Enabled", sq2.Enabled), new RegEntry("--", "Timer", sq2.Timer), new RegEntry("--", "Duty Position", sq2.DutyPos), new RegEntry("--", "Envelope Timer", sq2.EnvTimer), new RegEntry("--", "Output", sq2.Output) }); GbNoiseState noise = gb.Apu.Noise; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF20-$FF23", "Noise", null), new RegEntry("$FF20.0-5", "Length", noise.Length), new RegEntry("$FF21.0-2", "Envelope Period", noise.EnvPeriod), new RegEntry("$FF21.3", "Envelope Increase Volume", noise.EnvRaiseVolume), new RegEntry("$FF21.4-7", "Envelope Volume", noise.EnvVolume), new RegEntry("$FF23.0-2", "Divisor", noise.Divisor), new RegEntry("$FF23.3", "Short Mode", noise.ShortWidthMode), new RegEntry("$FF23.4-7", "Period Shift", noise.PeriodShift), new RegEntry("$FF24.6", "Length Counter Enabled", noise.LengthEnabled), new RegEntry("$FF24.7", "Channel Enabled", noise.Enabled), new RegEntry("--", "Timer", noise.Timer), new RegEntry("--", "Envelope Timer", noise.EnvTimer), new RegEntry("--", "Shift Register", noise.ShiftRegister, Format.X16), new RegEntry("--", "Output", noise.Output) }); GbWaveState wave = gb.Apu.Wave; entries.AddRange(new List <RegEntry>() { new RegEntry("$FF1A-$FF1E", "Wave", null), new RegEntry("$FF1A.7", "Sound Enabled", wave.DacEnabled), new RegEntry("$FF1B", "Length", wave.Length), new RegEntry("$FF1C.5-6", "Volume", wave.Volume), new RegEntry("$FF1D+$FF1E.0-2", "Frequency", wave.Frequency), new RegEntry("$FF1E.6", "Length Counter Enabled", wave.LengthEnabled), new RegEntry("$FF1E.7", "Channel Enabled", wave.Enabled), new RegEntry("--", "Timer", wave.Timer), new RegEntry("--", "Position", wave.SampleBuffer), new RegEntry("--", "Position", wave.Position), new RegEntry("--", "Output", wave.Output), }); ctrlCoprocessor.UpdateState(entries); }