Beispiel #1
0
        /// <summary>Makes the unit from server data.</summary>
        /// <param name="unitType">Type of the unit.</param>
        /// <param name="size">The size.</param>
        /// <param name="unitID">The unit identifier.</param>
        /// <param name="context">The context.</param>
        /// <returns>A UnitViewModel</returns>
        public EditUnitViewModel.UnitViewModel MakeUnitFromServerData(int unitType, int size, int unitID, ArmyDataContext context)
        {
            Unit newUnit;

            switch (unitType)
            {
            case 1:
                newUnit = new Termagant();
                break;

            case 2:
                newUnit = new HiveTyrant();
                break;

            case 3:
                newUnit = new HiveGuard();
                break;

            case 4:
                newUnit = new Lictor();
                break;

            case 5:
                newUnit = new Zoanthrope();
                break;

            case 6:
                newUnit = new Venomthrope();
                break;

            case 7:
                newUnit = new Haruspex();
                break;

            case 8:
                newUnit = new Pyrovore();
                break;

            case 9:
                newUnit = new Gargoyle();
                break;

            case 10:
                newUnit = new Harpy();
                break;

            case 11:
                newUnit = new HiveCrone();
                break;

            case 12:
                newUnit = new SporeMine();
                break;

            case 13:
                newUnit = new Biovore();
                break;

            case 14:
                newUnit = new Tyrannofex();
                break;

            case 15:
                newUnit = new Deathleaper();
                break;

            case 16:
                newUnit = new OldOneEye();
                break;

            case 17:
                newUnit = new Hormagaunt();
                break;

            case 18:
                newUnit = new RipperSwarm();
                break;

            default:
                // TODO: make better default
                newUnit = new Termagant();
                break;
            }

            newUnit.CurrentSize = size;
            newUnit.UnitID      = unitID;

            var listWargear = (from wargear in context.Engage_Unit_Wargears
                               join names in context.Engage_WargearUpgrades on wargear.WargearID equals names.WargearID
                               where wargear.UnitID == unitID
                               select new { wargear.Amount, names.Wargear })
                              .ToDictionary(a => a.Wargear, a => a.Amount);

            foreach (var wargear in listWargear)
            {
                newUnit.SetWargear(wargear.Key, wargear.Value);
            }

            var listRules = from rules in context.Engage_Unit_Rules
                            join names in context.Engage_RulesUpgrades on rules.RuleID equals names.RuleID
                            where rules.UnitID == unitID
                            select names.RuleName;

            foreach (var rule in listRules)
            {
                newUnit.SetUpgrade(rule);
            }

            var editUrl = this.ModuleContext.EditUrl(
                "UnitId",
                unitID.ToString(CultureInfo.InvariantCulture),
                "EditUnit");

            var newUnitModel = new EditUnitViewModel.UnitViewModel(newUnit, editUrl);

            return(newUnitModel);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            World netherland = new World();
            WeakWorld weakland = new WeakWorld();

            Console.WriteLine();
            Console.WriteLine("WILLKOMMEN IN WEAKLAND");
            Console.WriteLine();
            weakland.Print();
            Console.WriteLine();
            weakland.ShowInfo();
            Console.WriteLine();
            weakland.ShowAboutObjAtIndex(1);
            weakland.EraseFromWeakWorld();
            Console.WriteLine();
            weakland.Print();
            Console.WriteLine();
            weakland.ShowAboutObjAtIndex(1);
            weakland.ShowAboutObjAtIndex(2);
            Console.WriteLine();
            weakland.ShowInfo();
            Console.WriteLine();
            Console.WriteLine("///////////////////////////////////");

            Console.WriteLine();
            Console.WriteLine("WILLKOMMEN IN NETHERLAND");
            Console.WriteLine("Before sort: ");
            netherland.Print();
            netherland.Sort();
            Console.WriteLine();
            Console.WriteLine("After sort: ");
            netherland.Print();
            Console.WriteLine();
            netherland.ShowInfo();
            netherland.ShowAboutObjAtIndex(2);
            Console.WriteLine();
            netherland.EraseFromWorld(0);
            netherland.Print();
            Console.WriteLine();
            netherland.ShowAboutObjAtIndex(2);
            netherland.ShowAboutObjAtIndex(0);
            Console.WriteLine();
            netherland.ShowInfo();
            Console.WriteLine();
            netherland.EraseFromWorld(3);
            netherland.Print();
            Console.WriteLine();
            netherland.ShowAboutObjAtIndex(2);
            Console.WriteLine();
            netherland.ShowInfo();
            Console.WriteLine();
            Console.WriteLine("////////////////////////////////////////");

            Console.WriteLine();
            Serializator serializator = new Serializator();
            Pegasus taurus = new Pegasus("Taurus", 120, 40);
            serializator.SaveAsBinary(taurus, "taurusInfo.bin");
            serializator.LoadFromBinary("taurusInfo.bin");
            Dragon annoch = new Dragon("Annoch", 150, 60, "red dragon-warrior", "BUUURN!");
            serializator.SaveAsSoap(annoch, "annochInfo.soap");
            serializator.LoadFromSoap("annochInfo.soap");
            Gargoyle sophist = new Gargoyle("Sophist", 100, 70);
            serializator.SaveAsXml(sophist, "sophistInfo.xml");
            serializator.LoadFromXml("sophistInfo.xml");
            Console.ReadKey();
        }
Beispiel #3
0
        public static void Main(string[] args)
        {
            Speaker speak = null;
            Informator info = null;
            Creature unicorn = new Unicorn("Saint", 100, 60);
            Console.WriteLine();
            Creature dragon = new Dragon("Fire", 200, 50);
            Console.WriteLine();
            Dragon special = new Dragon("Morroh", 200, 80, "black dragon", "Rise!");
            Console.WriteLine();
            Manticore manticore = new Manticore();
            Console.WriteLine();
            Creature phoenix = new Phoenix("Taurus", 100, 60);
            Console.WriteLine();
            Phoenix derek = new Phoenix("Derek", 120, 70);
            derek.Age = 55;
            Console.WriteLine();
            Gargoyle howley = new Gargoyle("Howley", 100, 60);
            Console.WriteLine();
            Unicorn trevor = new Unicorn("Trevor", 100, 60);
            Console.WriteLine();
            Pegasus rash = new Pegasus("Rash", 120, 70);
            Console.WriteLine();

            ArrayList creatures = new ArrayList();
            creatures.Add(unicorn);
            creatures.Add(derek);
            creatures.Add(special);
            creatures.Add(howley);
            creatures.Add(dragon);
            creatures.Add(phoenix);
            creatures.Add(trevor);
            creatures.Add(rash);

            foreach(Creature c in creatures)
            {
                react += c.React;
                speak += c.Say;
                info += c.Print;
            }

            info();
            Console.WriteLine();
            speak();
            Console.WriteLine();
            Console.WriteLine();
            try
            {
                trevor.Fight(manticore);
                Console.WriteLine("{0}: {1}", manticore.Name, manticore.Health);
                trevor.Enchant(dragon);
                trevor.Fight(null);
            }
            catch(AttackingMonsterException e)
            {
                Console.WriteLine("{0}: {1}", e.GetType(), e.Message);
            }
            Console.WriteLine();
            try
            {
                rash.Fight(howley);
                Console.WriteLine("{0}: {1}", howley.Name, howley.Health);
                Console.WriteLine();
                rash.Fight(special);

            }
            catch(AttackingMonsterException e)
            {
                Console.WriteLine("{0}: {1}", e.GetType(), e.Message);
            }

            try
            {
                rash.Fight(null);
            }
            catch(AttackingMonsterException e)
            {
                Console.WriteLine("{0}: {1}", e.GetType(), e.Message);
            }

            Console.WriteLine();
            Console.WriteLine();
            Console.WriteLine("I summon you, Satan!");
            Demon satan = Demon.Summon("Satan!");
            satan.Print();
            Console.WriteLine();
            satan.Say();
            Console.WriteLine();
            satan.ApocalypsisEvent += new EventHandler<ApocalypsisEventArgs>(ReactionOfAnimals);
            satan.CarryChaos();
            satan.ApocalypsisEvent -= new EventHandler<ApocalypsisEventArgs>(ReactionOfAnimals);

            Console.WriteLine();
            Console.WriteLine("Damage from earthquake:");
            Console.WriteLine("{0}: {1}", unicorn.Name, unicorn.Health);
            Console.WriteLine("{0}: {1}", derek.Name, derek.Health);
            Console.WriteLine("{0}: {1}", phoenix.Name, phoenix.Health);
            Console.WriteLine("{0}: {1}", trevor.Name, trevor.Health);
            Console.WriteLine("{0}: {1}", rash.Name, rash.Health);

            Console.WriteLine();
            manticore.Poison(trevor);
            manticore.Fight(rash);
            Console.WriteLine("{0}: {1}", rash.Name, rash.Health);

            Console.ReadKey();
        }