void OnDestroy()
 {
     if (bin == this)
     {
         bin = null;
     }
 }
 // Use this for initialization
 void Start()
 {
     if (bin == null)
     {
         bin = this;
     }
 }
 internal void RemoveGarbage(Garbages garbageType, int cost)
 {
     //this is used for removing garbage to make a spell
     if (Scores.ContainsKey(garbageType))
     {
         Scores[garbageType] -= cost;
     }
 }
Beispiel #4
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 public static void GenGarbage()
 {
     if (Garbages.bin == null)
     {
         GameObject garbage  = new GameObject();
         Garbages   garbages = garbage.AddComponent <Garbages>();
         Garbages.bin = garbages;
     }
 }
 // returns the number of picked up garbage of a certain type.
 public int GetScore(Garbages garbageType)
 {
     if (!Scores.ContainsKey(garbageType))
     {
         return(0);
     }
     else
     {
         return(Scores[garbageType]);
     }
 }
 public void Fire(Garbages garbageType)                                // fires a spell from a certain type
 {
     if (Context.Data.GetScore(garbageType) >= Context.Data.MagicCost) // if we have enough resources
     {
         Context.Data.RemoveGarbage(garbageType, Context.Data.MagicCost);
         Context.Data.Player.StartMagic(garbageType);
     }
     else
     {
         NotEnoughGarbage(garbageType); // if the resources are not enough shows a message
     }
 }
Beispiel #7
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 internal void StartMagic(Garbages spellType)
 {
     // first specifies the spell game object based on the user selection
     SelectedSpell = PlasticSpell;
     if (spellType == Garbages.Metal)
     {
         SelectedSpell = MetalSpell;
     }
     else if (spellType == Garbages.Paper)
     {
         SelectedSpell = PaperSpell;
     }
     if (!anim.GetBool("isJumping"))
     {
         anim.SetBool("isMagic", true); //showing the magic animation
     }
 }
 //adds score for picking up garbage
 public void AddScore(Garbages garbageType)
 {
     TotalScore += BaseScore;
     if (!Scores.ContainsKey(garbageType))
     {
         Scores.Add(garbageType, BaseScore);
     }
     else
     {
         Scores[garbageType] += BaseScore;
     }
     PlayerPrefs.SetInt("LastScore", TotalScore);
     if (PlayerPrefs.HasKey("HighestScore"))
     {
         if (PlayerPrefs.GetInt("HighestScore") < TotalScore)
         {
             PlayerPrefs.SetInt("HighestScore", TotalScore);
         }
     }
     else
     {
         PlayerPrefs.SetInt("HighestScore", TotalScore);
     }
 }
 public void NotEnoughGarbage(Garbages garbageType) // message for not having enough resources
 {
     Context.Data.Message = "You don't have enough " + garbageType;
 }