/// <summary>
 /// Adds all of the color arrays the editor window will suggest.
 /// </summary>
 public void SetUpColors()
 {
     colors = new List <Color[]>();
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(74, 37, 68)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(206, 20, 90)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(141, 39, 137)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(37, 82, 102)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(41, 165, 220)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(126, 209, 232)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(54, 148, 104)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(134, 192, 63)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(211, 218, 33)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(255, 204, 0)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(255, 153, 0)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(255, 173, 67)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(242, 110, 37)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(255, 102, 0)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(239, 106, 65)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(230, 36, 45)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(137, 24, 16)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(239, 101, 101)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(134, 98, 57)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(91, 54, 21)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(192, 150, 109)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(200, 200, 200)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(128, 128, 128)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(51, 51, 51)));
     colors.Add(GetColorDefault(GamestrapHelper.ColorRGBInt(21, 21, 21)));
 }
 public void GetSceneColors()
 {
     foreach (var root in GamestrapHelper.GetSceneGameObjectRoots())
     {
         SearchColorsGameObject(root);
     }
 }
 void OnEnable()
 {
     //Load initila variables
     SetColors(GetColorDefault(GamestrapHelper.ColorRGBInt(141, 39, 137)));
     font = (Font)AssetDatabase.LoadAssetAtPath(GamestrapHelper.gamestrapRoute + "Fonts/Lato/Lato-Regular.ttf", typeof(Font));
     SetUpColors();
     sceneColors = new List <Color>();
 }
        /// <summary>
        /// Helper methods to create a color array
        /// </summary>
        /// <param name="baseColor">Base color of what the UI will look like</param>
        /// <returns></returns>
        public static Color[] GetColorDefault(Color baseColor)
        {
            Color highlighted = Color.Lerp(baseColor, Color.white, 0.3f);
            Color pressed     = Color.Lerp(baseColor, Color.black, 0.6f);
            Color disabled    = GamestrapHelper.ColorRGBInt(224, 224, 224);
            Color detail      = Color.white;

            return(new Color[] { baseColor, highlighted, pressed, disabled, detail });
        }
Beispiel #5
0
 void OnEnable()
 {
     //Load initila variables
     SetColors(GetColorDefault(GamestrapHelper.ColorRGBInt(141, 39, 137)));
     font = (Font)AssetDatabase.LoadAssetAtPath(GamestrapHelper.gamestrapRoute + "Fonts/Lato/Lato-Regular.ttf", typeof(Font));
     SetUpColors();
     sceneColors = new List <Color>();
     if (theme == null)
     {
         FindTheme();
     }
     selectedColorSet  = null;
     selectedEffectSet = null;
     defaultBg         = GUI.backgroundColor;
 }
        void OnGUI()
        {
            bool lastShowSceneColors = showSceneColors;

            SetStyles();

            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

            #region UI Colors
            GUILayout.Label("UI Colors", titleStyle);
            normal      = EditorGUILayout.ColorField("Normal", normal);
            highlighted = EditorGUILayout.ColorField("Highlighted", highlighted);
            pressed     = EditorGUILayout.ColorField("Pressed", pressed);
            disabled    = EditorGUILayout.ColorField("Disabled", disabled);
            detail      = EditorGUILayout.ColorField("Detail", detail);

            if (GUILayout.Button("Apply Colors to Selected UI"))
            {
                AssignColorsToSelection();
            }

            GUILayout.BeginHorizontal();
            showColors      = GUILayout.Toggle(showColors, "Suggestions", "Button");
            showSuggestions = GUILayout.Toggle(showSuggestions, "Schemes", "Button");
            showSceneColors = GUILayout.Toggle(showSceneColors, "Scene Colors", "Button");
            // If the toggle was activated, refresh and search for the new colors in scene
            if (showSceneColors != lastShowSceneColors && showSceneColors)
            {
                SearchSceneColors();
            }
            GUILayout.EndHorizontal();

            Color defaultBg = GUI.backgroundColor;
            if (showSceneColors)
            {
                GUILayout.Label("Scene Colors", EditorStyles.boldLabel);
                GUI.backgroundColor = Color.black;
                GUILayout.BeginVertical(bgStyle);
                GUILayout.BeginHorizontal();
                int counter = 0;
                foreach (Color color in sceneColors)
                {
                    GUI.backgroundColor = color; // Sets the button color
                    if (GUILayout.Button("", btnStyle))
                    {
                        SetColors(GetColorDefault(color));
                        selectedColor = color;
                    }
                    counter++;
                    if (counter % 5 == 0)
                    {
                        // Start a new row each 5
                        GUILayout.EndHorizontal();
                        GUI.backgroundColor = Color.black;
                        GUILayout.BeginHorizontal();
                    }
                }
                GUILayout.EndHorizontal();
                GUI.backgroundColor = defaultBg; // Resets the color background

                GUILayout.EndVertical();
            }

            if (showSuggestions)
            {
                GUILayout.Label("Color Scheme Generator", EditorStyles.boldLabel);
                paletteType   = (PaletteType)EditorGUILayout.EnumPopup("Scheme: ", paletteType);
                selectedColor = EditorGUILayout.ColorField("Base:", selectedColor);

                GUI.backgroundColor = Color.black;
                GUILayout.BeginVertical(bgStyle);
                GUI.backgroundColor = selectedColor; // Sets the button color
                if (GUILayout.Button("", btnStyle))
                {
                    SetColors(GetColorDefault(selectedColor));
                }
                Color[] paletteColors = GamestrapHelper.GetColorPalette(selectedColor, paletteType);
                GUILayout.BeginHorizontal();
                for (int i = 0; i < paletteColors.Length; i++)
                {
                    GUI.backgroundColor = paletteColors[i]; // Sets the button color
                    if (GUILayout.Button("", btnStyle))
                    {
                        SetColors(GetColorDefault(paletteColors[i]));
                    }
                }
                GUI.backgroundColor = defaultBg; // Resets the color background
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }

            if (showColors)
            {
                GUILayout.Label("Color Suggestions", EditorStyles.boldLabel);
                GUI.backgroundColor = Color.black;
                GUILayout.BeginVertical(bgStyle);
                GUILayout.BeginHorizontal();
                int counter = 0;
                foreach (Color[] color in colors)
                {
                    GUI.backgroundColor = color[0]; // Sets the button color
                    if (GUILayout.Button("", btnStyle) && color.Length >= 5)
                    {
                        SetColors(color);
                        selectedColor = color[0];
                    }
                    counter++;
                    if (counter % 5 == 0)
                    {
                        // Start a new row each 5
                        GUILayout.EndHorizontal();
                        GUI.backgroundColor = Color.black;
                        GUILayout.BeginHorizontal();
                    }
                }
                GUILayout.EndHorizontal();
                GUI.backgroundColor = defaultBg; // Resets the color background

                GUILayout.EndVertical();
            }

            #endregion

            #region Font
            GUILayout.Label("Font", titleStyle);
            GUILayout.BeginHorizontal();
            font = (Font)EditorGUILayout.ObjectField(font, typeof(Font), false);
            if (GUILayout.Button("Apply"))
            {
                AssignFontToSelection();
            }
            GUILayout.EndHorizontal();
            #endregion

            #region Effects
            GUILayout.Label("Effects", titleStyle);
            shadow = EditorGUILayout.ToggleLeft("Shadow", shadow);
            if (shadow)
            {
                shadowColor    = EditorGUILayout.ColorField("Color", shadowColor);
                shadowDistance = EditorGUILayout.Vector2Field("Effect Distance", shadowDistance);
            }
            gradient = EditorGUILayout.ToggleLeft("Gradient", gradient);
            if (gradient)
            {
                gradientTop    = EditorGUILayout.ColorField("Color Top", gradientTop);
                gradientBottom = EditorGUILayout.ColorField("Color Bottom", gradientBottom);
            }

            if (GUILayout.Button("Activate/Deactivate"))
            {
                ActivateEffects();
            }
            #endregion

            EditorGUILayout.EndScrollView();
        }
Beispiel #7
0
        void OnGUI()
        {
            if (theme == null)
            {
                FindTheme();
            }

            //Checks if there is any style not initialized
            SetStyles();

            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(theme, "Content change in theme");

            GUILayout.BeginHorizontal();
            GamestrapTheme newTheme = (GamestrapTheme)EditorGUILayout.ObjectField(theme, typeof(GamestrapTheme), false);

            if (theme != newTheme)
            {
                string assetPathAndName = AssetDatabase.GetAssetPath(newTheme);
                EditorPrefs.SetString(prefsKey, assetPathAndName);
            }

            theme = newTheme;

            //Save as button UI Logic
            SaveAs();

            GUILayout.EndHorizontal();

            #region Palette GUI
            GUILayout.Label("Palette", titleStyle);
            GUILayout.Label("Right click to assign color to selection");

            EditorGUILayout.BeginVertical("Box");

            EditorGUILayout.BeginHorizontal();
            int counter = 0;
            foreach (ColorSet colorSet in theme.palette)
            {
                GUI.backgroundColor = colorSet.normal; // Sets the button color
                if (GUILayout.Button("", (colorSet == selectedColorSet) ? btnSelectedStyle : btnStyle, GUILayout.Width((position.width - 35f) / rowCount), GUILayout.Height(40)))
                {
                    // To remove focus from any input field which might lead to errors
                    GUI.FocusControl("Null");
                    if (Event.current.button == 1)
                    {
                        AssignColorsToSelection(colorSet);
                    }
                    else if (Event.current.button == 0)
                    {
                        if (colorSet == selectedColorSet)
                        {
                            selectedColorSet = null;
                        }
                        else
                        {
                            selectedColorSet = colorSet;
                        }
                    }
                }
                counter++;
                if (counter % rowCount == 0)
                {
                    GUILayout.EndHorizontal();
                    GUILayout.BeginHorizontal();
                }
            }
            GUI.backgroundColor = Color.white;
            if (GUILayout.Button("Add", btnStyle, GUILayout.Width((position.width - 20f) / rowCount), GUILayout.Height(40)))
            {
                GUI.FocusControl("Null");
                Color[] baseColor = colors[UnityEngine.Random.Range(0, colors.Count - 1)];
                selectedColorSet = new ColorSet(baseColor);

                theme.palette.Add(selectedColorSet);
            }
            GUI.backgroundColor = defaultBg;

            GUILayout.EndHorizontal();

            if (selectedColorSet != null)
            {
                GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) });

                GUILayout.BeginHorizontal();
                GUILayout.Label("Color Details", subtitleStyle);
                GUI.backgroundColor = deleteColor;
                if (GUILayout.Button("Delete", btnStyleWhiteFont, GUILayout.Width(50f)))
                {
                    theme.palette.Remove(selectedColorSet);
                    selectedColorSet = null;
                }
                GUI.backgroundColor = defaultBg;
                if (GUILayout.Button("X", GUILayout.Width(20)))
                {
                    selectedColorSet = null;
                }
                GUILayout.EndHorizontal();
                if (selectedColorSet != null)
                {
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Label("Name", GUILayout.Width(100));
                    selectedColorSet.name = EditorGUILayout.TextField(selectedColorSet.name);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Label("Tag", GUILayout.Width(100));
                    selectedColorSet.tag = EditorGUILayout.TagField(selectedColorSet.tag);
                    EditorGUILayout.EndHorizontal();

                    selectedColorSet.normal      = EditorGUILayout.ColorField("Normal", selectedColorSet.normal);
                    selectedColorSet.highlighted = EditorGUILayout.ColorField("Highlighted", selectedColorSet.highlighted);
                    selectedColorSet.pressed     = EditorGUILayout.ColorField("Pressed", selectedColorSet.pressed);
                    selectedColorSet.disabled    = EditorGUILayout.ColorField("Disabled", selectedColorSet.disabled);
                    selectedColorSet.detail      = EditorGUILayout.ColorField("Detail", selectedColorSet.detail);

                    GUILayout.BeginHorizontal();
                    GUILayout.Label("Apply ColorSet to:", GUILayout.Width(125));
                    GUI.backgroundColor = applyColor;

                    if (GUILayout.Button("Selected", btnStyleWhiteFont))
                    {
                        AssignColorsToSelection(selectedColorSet);
                    }
                    GUI.backgroundColor = defaultBg;

                    GUI.enabled = selectedColorSet.tag.Length > 0 && selectedColorSet.tag != "Untagged";

                    if (GUILayout.Button("Tag"))
                    {
                        ApplyColorSetTag(selectedColorSet);
                    }

                    GUI.enabled = true;
                    GUILayout.EndHorizontal();

                    #region Helper color selection
                    GUILayout.BeginHorizontal();
                    bool lastShowSceneColors = showSceneColors;
                    showColors      = GUILayout.Toggle(showColors, "Suggestions", "Button");
                    showSuggestions = GUILayout.Toggle(showSuggestions, "Schemes", "Button");
                    showSceneColors = GUILayout.Toggle(showSceneColors, "Scene Colors", "Button");
                    // If the toggle was activated, refresh and search for the new colors in scene
                    if (showSceneColors != lastShowSceneColors && showSceneColors)
                    {
                        SearchSceneColors();
                    }
                    GUILayout.EndHorizontal();

                    if (showSceneColors)
                    {
                        GUILayout.Label("Scene Colors", EditorStyles.boldLabel);
                        GUI.backgroundColor = Color.black;
                        GUILayout.BeginVertical(bgStyle);
                        GUILayout.BeginHorizontal();
                        counter = 0;
                        foreach (Color color in sceneColors)
                        {
                            GUI.backgroundColor = color; // Sets the button color
                            if (GUILayout.Button("", btnStyle))
                            {
                                SetColors(GetColorDefault(color));
                                selectedColor = color;
                            }
                            counter++;
                            if (counter % 5 == 0)
                            {
                                // Start a new row each 5
                                GUILayout.EndHorizontal();
                                GUI.backgroundColor = Color.black;
                                GUILayout.BeginHorizontal();
                            }
                        }
                        GUILayout.EndHorizontal();
                        GUI.backgroundColor = defaultBg; // Resets the color background

                        GUILayout.EndVertical();
                    }

                    if (showSuggestions)
                    {
                        GUILayout.Label("Color Scheme Generator", EditorStyles.boldLabel);
                        paletteType   = (SchemeType)EditorGUILayout.EnumPopup("Scheme: ", paletteType);
                        selectedColor = EditorGUILayout.ColorField("Base:", selectedColor);

                        GUI.backgroundColor = Color.black;
                        GUILayout.BeginVertical(bgStyle);
                        GUI.backgroundColor = selectedColor; // Sets the button color
                        if (GUILayout.Button("", btnStyle))
                        {
                            SetColors(GetColorDefault(selectedColor));
                        }
                        Color[] paletteColors = GamestrapHelper.GetColorPalette(selectedColor, paletteType);
                        GUILayout.BeginHorizontal();
                        for (int i = 0; i < paletteColors.Length; i++)
                        {
                            GUI.backgroundColor = paletteColors[i]; // Sets the button color
                            if (GUILayout.Button("", btnStyle))
                            {
                                SetColors(GetColorDefault(paletteColors[i]));
                            }
                        }
                        GUI.backgroundColor = defaultBg; // Resets the color background
                        GUILayout.EndHorizontal();
                        GUILayout.EndVertical();
                    }

                    if (showColors)
                    {
                        GUILayout.Label("Color Suggestions", EditorStyles.boldLabel);
                        GUI.backgroundColor = Color.black;
                        GUILayout.BeginVertical(bgStyle);
                        GUILayout.BeginHorizontal();
                        counter = 0;
                        foreach (Color[] color in colors)
                        {
                            GUI.backgroundColor = color[0]; // Sets the button color
                            if (GUILayout.Button("", btnStyle) && color.Length >= 5)
                            {
                                SetColors(color);
                                selectedColor = color[0];
                            }
                            counter++;
                            if (counter % 5 == 0)
                            {
                                // Start a new row each 5
                                GUILayout.EndHorizontal();
                                GUI.backgroundColor = Color.black;
                                GUILayout.BeginHorizontal();
                            }
                        }
                        GUILayout.EndHorizontal();
                        GUI.backgroundColor = defaultBg; // Resets the color background

                        GUILayout.EndVertical();
                    }
                    #endregion
                }
            }
            EditorGUILayout.EndVertical();

            #endregion

            #region Effects
            GUILayout.Label("Effects", titleStyle);
            EditorGUILayout.BeginVertical("Box");
            Color effectBackground = new Color(0.6f, 0.6f, 0.6f);
            for (int i = 0; i < theme.effectSets.Count; i++)
            {
                EffectSet set     = theme.effectSets[i];
                bool      pressed = (set == selectedEffectSet);
                GUI.backgroundColor = effectBackground;
                bool newPressed = GUILayout.Toggle(pressed, set.name, "Button");
                GUI.backgroundColor = defaultBg;
                if (pressed != newPressed)
                {
                    // To remove focus from any input field which might lead to errors
                    GUI.FocusControl("Null");
                    if (newPressed)
                    {
                        if (Event.current.button == 1)
                        {
                            ActivateEffects(set);
                        }
                        else if (Event.current.button == 0)
                        {
                            selectedEffectSet = set;
                        }
                    }
                    else if (Event.current.button == 0)
                    {
                        selectedEffectSet = null;
                    }
                }
                if (selectedEffectSet != null && set == selectedEffectSet)
                {
                    GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) });

                    GUILayout.BeginHorizontal();
                    GUILayout.Label("Effect Details", subtitleStyle);
                    GUI.backgroundColor = deleteColor;
                    if (GUILayout.Button("Delete", btnStyleWhiteFont, GUILayout.Width(50f)))
                    {
                        theme.effectSets.Remove(selectedEffectSet);
                        selectedEffectSet = null;
                        i--;
                    }
                    GUI.backgroundColor = defaultBg;
                    if (GUILayout.Button("X", GUILayout.Width(20)))
                    {
                        selectedEffectSet = null;
                    }
                    GUILayout.EndHorizontal();

                    if (selectedEffectSet != null)
                    {
                        EditorGUILayout.BeginHorizontal();
                        GUILayout.Label("Name", GUILayout.Width(75));
                        selectedEffectSet.name = EditorGUILayout.TextField(selectedEffectSet.name);
                        EditorGUILayout.EndHorizontal();

                        EditorGUILayout.BeginHorizontal();
                        GUILayout.Label("Tag", GUILayout.Width(75));
                        selectedEffectSet.tag = EditorGUILayout.TagField(selectedEffectSet.tag);
                        EditorGUILayout.EndHorizontal();

                        selectedEffectSet.shadow = EditorGUILayout.ToggleLeft("Shadow", selectedEffectSet.shadow);
                        if (selectedEffectSet.shadow)
                        {
                            selectedEffectSet.shadowColor  = EditorGUILayout.ColorField("Color", selectedEffectSet.shadowColor);
                            selectedEffectSet.shadowOffset = EditorGUILayout.Vector2Field("Effect Distance", selectedEffectSet.shadowOffset);
                        }

                        selectedEffectSet.gradient = EditorGUILayout.ToggleLeft("Gradient", selectedEffectSet.gradient);
                        if (selectedEffectSet.gradient)
                        {
                            selectedEffectSet.gradientTop    = EditorGUILayout.ColorField("Color Top", selectedEffectSet.gradientTop);
                            selectedEffectSet.gradientBottom = EditorGUILayout.ColorField("Color Bottom", selectedEffectSet.gradientBottom);
                        }

                        GUILayout.BeginHorizontal();
                        GUILayout.Label("Apply EffectSet to:", GUILayout.Width(125));
                        GUI.backgroundColor = applyColor;
                        if (GUILayout.Button("Selection", btnStyleWhiteFont))
                        {
                            ActivateEffects(selectedEffectSet);
                        }
                        GUI.backgroundColor = defaultBg;
                        GUI.enabled         = selectedEffectSet.tag.Length > 0 && selectedEffectSet.tag != "Untagged";
                        if (GUILayout.Button("Tag"))
                        {
                            ApplyEffectSetTag(selectedEffectSet);
                        }
                        GUI.enabled = true;
                        GUILayout.EndHorizontal();
                    }
                }
            }

            if (GUILayout.Button("Add Effect Set", GUILayout.Height(35)))
            {
                GUI.FocusControl("Null");
                selectedEffectSet      = new EffectSet();
                selectedEffectSet.name = "New Effect";
                theme.effectSets.Add(selectedEffectSet);
            }
            EditorGUILayout.EndVertical();
            #endregion

            #region Font
            GUILayout.Label("Font", titleStyle);
            GUILayout.BeginHorizontal();
            font = (Font)EditorGUILayout.ObjectField(font, typeof(Font), false);
            if (GUILayout.Button("Apply"))
            {
                AssignFontToSelection();
            }
            GUILayout.EndHorizontal();
            #endregion

            #region Additional Options
            showGlobalAction = EditorGUILayout.Foldout(showGlobalAction, "Additional Options");

            if (showGlobalAction)
            {
                GUI.backgroundColor = applyColor;
                if (GUILayout.Button("Apply theme to Tags in scene", btnStyleWhiteFont))
                {
                    foreach (ColorSet set in theme.palette)
                    {
                        ApplyColorSetTag(set);
                    }

                    foreach (EffectSet set in theme.effectSets)
                    {
                        ApplyEffectSetTag(set);
                    }
                }
                GUI.backgroundColor = defaultBg;
                if (GUILayout.Button("Generate Palette From Scene"))
                {
                    GetSceneColors();
                    foreach (Color c in sceneColors)
                    {
                        ColorSet cs     = new ColorSet();
                        Color[]  colors = GetColorDefault(c);
                        cs.normal      = colors[0];
                        cs.highlighted = colors[1];
                        cs.pressed     = colors[2];
                        cs.disabled    = colors[3];
                        cs.detail      = colors[4];
                        theme.palette.Add(cs);
                    }
                }
                GUI.backgroundColor = deleteColor;
                if (GUILayout.Button("Clear palette and effects", btnStyleWhiteFont))
                {
                    theme.palette.Clear();
                    theme.effectSets.Clear();
                }
                GUI.backgroundColor = defaultBg;
            }
            #endregion

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(theme);
            }
            EditorGUILayout.EndScrollView();
        }