protected override void ExplicitExecute(SubmitWaveClearedCommand command) { if (_gameStateMachine.State != _gameplayState) { return; } _gameplayState.SubmitWaveCleared(); }
protected override void ExplicitExecute(SubmitWaveClearedCommand command) { if (_gameStateMachine.State != _gameplayState) { return; } _gameplayState.SubmitWaveCleared(); }