public void ResetBoard()
        {
            validationIcon.sprite = null;
            RuleSettings rules = ScriptableObject.CreateInstance <RuleSettings>();

            rules.levelData     = "000000000000000000000000000000000000000000000000000000000000000000000000000000000";
            rules.targetIndexes = new int[] { };
            MainGameData data = new MainGameData
            {
                Ruleset = rules
            };

            gameplay.ConfigureCreator(data);
        }