public override string Deserialize(System.IO.BinaryReader Reader)
 {
     MinDmg = Reader.ReadInt16();
     MaxDmg = Reader.ReadInt16();
     DamageType = (Gameplay.DamageType)Reader.ReadByte();
     return string.Empty;
 }
 public override void CopyFrom(GameplayItemComponent Other)
 {
     base.CopyFrom(Other);
     GameplayWeaponComponent Cmp = (GameplayWeaponComponent)Other;
     MinDmg = Cmp.MinDmg;
     MaxDmg = Cmp.MaxDmg;
     DamageType = Cmp.DamageType;
 }