Beispiel #1
0
 /// <summary>
 /// Lisää callbackin
 /// </summary>
 /// <param name="callback">Callback</param>
 public void AddAction(GamepadInputCallback callback)
 {
     if (!callbacks.Contains(callback))
     {
         callbacks.Add(callback);
     }
     else
     {
         Debug.WriteLine("Yritettiin lisätä olemassa olevaa callbackkia bindaukselle {0}", Name);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Lisää callbackin
 /// </summary>
 /// <param name="callback">Callback</param>
 public void AddAction(GamepadInputCallback callback)
 {
     if (!callbacks.Contains(callback))
     {
         callbacks.Add(callback);
     }
     else
     {
         Debug.WriteLine("Yritettiin lisätä olemassa olevaa callbackkia bindaukselle {0}", Name);
     }
 }
Beispiel #3
0
        public void Map(ButtonTrigger trigger, GamepadInputCallback callback)
        {
            if (!Bindings.ContainsKey(trigger.Name))
            {
                GamepadBinding binding = new GamepadBinding(trigger.Name);
                Bindings.Add(trigger.Name, binding);
                Bindings[trigger.Name].AddAction(callback);
            }

            Buttons[] buttons = new Buttons[1 + trigger.AlternateButtons.Length];
            buttons[0] = trigger.Button;
            for (int i = 0, j = 1; i < trigger.AlternateButtons.Length; i++, j++)
            {
                buttons[j] = trigger.AlternateButtons[i];
            }
            buttonBinds.Add(trigger.Name, buttons);
        }
        public void Map(ButtonTrigger trigger, GamepadInputCallback callback)
        {
            if (!Bindings.ContainsKey(trigger.Name))
            {
                GamepadBinding binding = new GamepadBinding(trigger.Name);
                Bindings.Add(trigger.Name, binding);
                Bindings[trigger.Name].AddAction(callback);
            }

            Buttons[] buttons = new Buttons[1 + trigger.AlternateButtons.Length];
            buttons[0] = trigger.Button;
            for (int i = 0, j = 1; i < trigger.AlternateButtons.Length; i++, j++)
            {
                buttons[j] = trigger.AlternateButtons[i];
            }
            buttonBinds.Add(trigger.Name, buttons);
        }