Beispiel #1
0
    void Start()
    {
        // Find the gameover script
        gameoverScript = GameObject.Find("GameOverModel").GetComponent <GameoverScript>();

        // Create a new game
        this.NewGame();
    }
Beispiel #2
0
    void Start()
    {
        // Load and apply powerup
        string       path  = "Assets/Resources/survival.txt";
        StreamReader read  = new StreamReader(path);
        string       pType = read.ReadLine();

        powerType = Convert.ToInt32(pType);

        // Close the file
        read.Close();

        // Find the gameover script
        gameoverScript = GameObject.Find("GameOverModel").GetComponent <GameoverScript>();

        if (powerType == 1)
        {
            p1.gameObject.SetActive(false);
            bigp1.gameObject.SetActive(true);
        }
        else if (powerType == 2)
        {
            ball.gameObject.SetActive(false);
            large.gameObject.SetActive(true);
            large.type = 1;
        }
        else if (powerType == 3)
        {
            clone1.gameObject.SetActive(true);
            clone2.gameObject.SetActive(true);
            ballCount = 3;
        }
        else if (powerType == 5)
        {
            p1.type = 2;
        }

        // Create a new game
        this.NewGame();
    }