public CandylandMainView(IEventAggregator aggregator,
                                 TestOptions test,
                                 IGamePackageRegister register //unless i extend the contract, will be done this way.
                                 )
        {
            Background  = Brushes.White;
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CandylandMainViewModel.RestoreScreen)
                };
            }

            StackPanel otherStack = new StackPanel();

            _ourBoard = new GameboardWPF();
            register.RegisterControl(_ourBoard.Element1, "main");
            //register!.RegisterSingleton(_ourBoard.Element1, "main"); //i think
            _ourCard = new CardGraphicsWPF(); // bindings are finished
            _ourCard.SendSize("main", new CandylandCardData());
            otherStack.Margin      = new Thickness(5, 5, 5, 5);
            otherStack.Orientation = Orientation.Horizontal;
            StackPanel firstStack = new StackPanel();

            otherStack.Children.Add(firstStack);
            firstStack.Children.Add(_ourCard); //you already subscribed.  just hook up another event for this.
            _ourPiece        = new PieceWPF();
            _ourPiece.Margin = new Thickness(0, 5, 0, 0);
            _ourPiece.SetSizes();
            BaseLabelGrid firstInfo = new BaseLabelGrid();

            firstInfo.AddRow("Turn", nameof(CandylandMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CandylandMainViewModel.Status));
            firstStack.Children.Add(firstInfo.GetContent);
            firstStack.Children.Add(_ourPiece);
            _ourBoard.HorizontalAlignment = HorizontalAlignment.Left;
            _ourBoard.VerticalAlignment   = VerticalAlignment.Top;
            _ourBoard.Margin = new Thickness(5, 0, 0, 0);
            otherStack.Children.Add(_ourBoard);
            mainStack.Children.Add(otherStack);
            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Beispiel #2
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        public SnakesAndLaddersMainView(IEventAggregator aggregator,
                                        TestOptions test, SnakesAndLaddersMainGameClass mainGame,
                                        SnakesAndLaddersVMData model
                                        )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(SnakesAndLaddersMainViewModel.RestoreScreen)
                };
            }
            _privateBoard        = new GameboardWPF();
            _privateBoard.Margin = new Thickness(5, 5, 5, 5);
            _privateBoard.HorizontalAlignment = HorizontalAlignment.Left;
            _privateBoard.VerticalAlignment   = VerticalAlignment.Top;
            mainStack.Children.Add(_privateBoard);
            var        thisRoll   = GetGamingButton("Roll Dice", nameof(SnakesAndLaddersMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(thisRoll);
            _pieceTurn                = new GamePieceWPF();
            _pieceTurn.Width          = 80;
            _pieceTurn.Height         = 80;    // try this way.
            _pieceTurn.Margin         = new Thickness(10, 0, 0, 0);
            _pieceTurn.NeedsSubscribe = false; // won't notify in this case.  just let them know when new turn.  otherwise, when this number changes, it will trigger for the gameboard (which is not good)
            _pieceTurn.Init();
            otherStack.Children.Add(_pieceTurn);
            otherStack.Children.Add(_diceControl);
            mainStack.Children.Add(otherStack);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(SnakesAndLaddersMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(SnakesAndLaddersMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }