Beispiel #1
0
        public static int SortAscTargetSubType(GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM left, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM right)
        {
            int num  = int.Parse(left.targetSubType);
            int num2 = int.Parse(right.targetSubType);

            return(num - num2);
        }
 public static bool CheckExtraStageParams(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM effect)
 {
     GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray = new GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[]
     {
         effect
     };
     return(ExtraEffectUtil.CheckExtraStageParams(monsterData, effectArray));
 }
Beispiel #3
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 public ExtraEffectStatus(GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM worldDungeonExtraEffectM)
 {
     this._worldDungeonExtraEffectId = worldDungeonExtraEffectM.worldDungeonExtraEffectId;
     this._targetType         = worldDungeonExtraEffectM.targetType.ToInt32();
     this._targetSubType      = worldDungeonExtraEffectM.targetSubType.ToInt32();
     this._targetValue        = worldDungeonExtraEffectM.targetValue.ToInt32();
     this._targetValue2       = worldDungeonExtraEffectM.targetValue2;
     this._effectType         = worldDungeonExtraEffectM.effectType.ToInt32();
     this._effectSubType      = worldDungeonExtraEffectM.effectSubType.ToInt32();
     this._effectValue        = worldDungeonExtraEffectM.effectValue.ToFloat();
     this._effectTrigger      = worldDungeonExtraEffectM.effectTrigger.ToInt32();
     this._effectTriggerValue = worldDungeonExtraEffectM.effectTriggerValue;
 }