public bool checkCollisionWithPlacedBlocks(Position[,] placedBlocks)
 {
     for (int x = GameUtilities.retrieveLeftValue(fakePosition.x, 1); x < GameUtilities.retrieveRightValue(fakePosition.x, 1); x++)
     {
         for (int y = GameUtilities.retrieveTopValue(fakePosition.y, 1); y < GameUtilities.retrieveBottomValue(fakePosition.y, 1); y++)
         {
             if (placedBlocks[x, y] != null)
             {
                 if (fakePosition.positionRectangle.Intersects(placedBlocks[x, y].positionRectangle))
                 {
                     return(true);
                 }
             }
         }
     }
     return(false);
 }