/// <summary>
 /// 完成拼图
 /// </summary>
 public void replayOnClick()
 {
     deleteData();
     if (CommonData.GameStatus == 1)
     {
         mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.GameMainUI);
         GameUtil.CompletePuzzles(this);
     }
     else
     {
         DialogManager.createToastDialog().setToastText("不能进行此操作");
     }
 }
Beispiel #2
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 /// <summary>
 /// 自动完成拼图
 /// </summary>
 private void completePuzzles()
 {
     GameUtil.CompletePuzzles(this);
 }