Beispiel #1
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        /// <summary>
        /// Creates new UniverseView for specified GameUniverse
        /// </summary>
        /// <param name="gameUniverse">GameUniverse to visualize</param>
        public UniverseView(GameUniverse gameUniverse)
        {
            this.gameUniverse = gameUniverse;

            blockPen = new Pen(Color.Black);
            gridPen  = new Pen(ColorUtility.ColorFromRGB(25, 25, 25));
        }
Beispiel #2
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        public void DeadCellWithThreeNeighboursSurvivesToNextGeneration()
        {
            //Implies there are other dead cells with two neighbours
            //thus all cases for dead cells have been accounted for

            //Setup
            const int _gridXAxisCount = 60;
            const int _gridYAxisCount = 70;
            //point [6,8] is the only one with three neighbours
            var aliveCellPoints = new List <Point> {
                new Point(5, 8), new Point(7, 9), new Point(6, 7)
            };
            IGenerationSrategy generationSrategy = new CandidateDictionaryGenerationStrategy();
            var gameUniverse   = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);
            var gameController = new GameController(generationSrategy, gameUniverse);

            //Act
            var newGenerationAliveCellPoints = gameController.RunNewGeneration();

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(newGenerationAliveCellPoints.Count, 1);
            Assert.IsTrue(newGenerationAliveCellPoints.Contains(new Point(6, 8)));
        }
Beispiel #3
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        private static void ResumeSavedGame()
        {
            GameUniverse g = new GameUniverse();

            //todo: load from file here
            RunGame(g);
        }
Beispiel #4
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        static void Main(string[] args)
        {
            GameUniverse       gameUniverse          = null;
            IGenerationSrategy generationSrategy     = new CandidateDictionaryGenerationStrategy();
            var intialAliveCellsForOscillatorPattern = new List <Point> {
                new Point(7, 10), new Point(8, 10),
                new Point(9, 10), new Point(8, 9)
            };

            try
            {
                gameUniverse = new GameUniverse(20, 20, intialAliveCellsForOscillatorPattern);
            }
            catch (Exception e)
            {
                DisplayErrorMessageAndCloseScreen(e);
            }

            var gameController = new GameController(generationSrategy, gameUniverse);

            while (!Console.KeyAvailable)
            {
                List <Point> aliveCells = gameController.RunNewGeneration();
                DrawSimulation(aliveCells, gameUniverse);
                System.Threading.Thread.Sleep(refreshIntervalInMilliSeconds);
            }

            Console.ReadKey();
        }
Beispiel #5
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        /// <summary>
        /// Creates new NextBlockView element for given GameUniverse
        /// </summary>
        /// <param name="gameUniverse">GameUniverse to visualize</param>
        public NextBlockView(GameUniverse gameUniverse)
        {
            this._universe = gameUniverse;

            _blockPen  = new Pen(Color.Black);
            _linePen   = new Pen(Colors.White, 4);
            _fillBrush = new SolidColorBrush(ColorUtility.ColorFromRGB(164, 164, 164));
        }
Beispiel #6
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        private static void StartNewGame()
        {
            //todo, player name...check files, etc.
            GameUniverse g = new GameUniverse();

            g.InitializeNewGame();             //todo seed
            RunGame(g);
        }
Beispiel #7
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        protected override async Task OnInitializedAsync()
        {
            var charMap = await Http.GetFromJsonAsync <char[][]>("DataFetcher/LoadMap?level=" + Level);

            PlayerScores = await Http.GetFromJsonAsync <List <PlayerScore> >("Score/GetScoreBoard?level=" + Level);

            GameUniverse.StartGame(charMap);
            GameUniverse.RenderMethod += Render;
        }
 public GameRunUI(GameUniverse g) : base(g)
 {
     Messages         = new MessageBuffer(this);
     Sidebar          = new Sidebar(this);
     MapUI            = new MapUI(this);
     MapRenderer      = MapRenderer.Create(this);
     EscapeMenu       = new EscapeMenu(this);
     CharacterScreens = new CharacterScreens(this);
     GameEventHandler = new GameEventHandler(this);
     UpdateSidebarOption(Option.IsSet(BoolOptionType.SidebarOnRight));
     UpdateMessagesOption(Option.IsSet(BoolOptionType.MessagesAtBottom));
 }
Beispiel #9
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        public void CanCreateGameOfLifeUniverseWithInitialParameters()
        {
            //Setup
            const int _gridXAxisCount = 50;
            const int _gridYAxisCount = 50;
            var       aliveCellPoints = new List <Point> {
                new Point(25, 25)
            };

            //Act
            var gameUniverse = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(gameUniverse.AliveCells.Count, 1);
        }
Beispiel #10
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        public void CanCreateNewGenerationForSingleAlivePoint()
        {
            //Setup
            const int _gridXAxisCount = 50;
            const int _gridYAxisCount = 50;
            var       aliveCellPoints = new List <Point> {
                new Point(25, 25)
            };
            IGenerationSrategy generationSrategy = new CandidateDictionaryGenerationStrategy();
            var gameUniverse   = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);
            var gameController = new GameController(generationSrategy, gameUniverse);

            //Act
            var newGenerationAliveCellPoints = gameController.RunNewGeneration();

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(newGenerationAliveCellPoints.Count, 0);
        }
Beispiel #11
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        private static void RunGame(GameUniverse g)
        {
            GameRunUI gameUI = new GameRunUI(g);

            g.Q.BeforeEventExecute = gameUI.GameEventHandler.BeforeGameEvent;
            g.Q.AfterEventExecute  = gameUI.GameEventHandler.AfterGameEvent;
            (g.Player.CancelDecider as PlayerCancelDecider).DecideCancel = gameUI.GameEventHandler.DecideCancel;
            g.CreatureRules.OnStatusStart = gameUI.GameEventHandler.OnStatusStart;
            g.CreatureRules.OnStatusEnd   = gameUI.GameEventHandler.OnStatusEnd;
            //todo, try/catch? do I want a thing where I can get to the exceptions before they reach this point?
            g.Run();
            if (g.GameOver)
            {
                //todo
            }
            else if (g.Suspend)
            {
                //todo
            }
        }
Beispiel #12
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        public void AliveCellWithTwoNeighboursSurvivesToNextGeneration()
        {
            //Setup
            const int _gridXAxisCount = 50;
            const int _gridYAxisCount = 50;
            //point [25,25] is the only one with two neighbours
            var aliveCellPoints = new List <Point> {
                new Point(25, 25), new Point(24, 26), new Point(26, 24)
            };
            IGenerationSrategy generationSrategy = new CandidateDictionaryGenerationStrategy();
            var gameUniverse   = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);
            var gameController = new GameController(generationSrategy, gameUniverse);

            //Act
            var newGenerationAliveCellPoints = gameController.RunNewGeneration();

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(newGenerationAliveCellPoints.Count, 1);
            Assert.IsTrue(newGenerationAliveCellPoints.Contains(new Point(25, 25)));
        }
Beispiel #13
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        public void AliveCellWithFourNeighboursIsKilledInNextGeneration()
        {
            //Setup
            const int _gridXAxisCount = 60;
            const int _gridYAxisCount = 70;
            //point [17,25] is the only one with four neighbours
            var aliveCellPoints = new List <Point> {
                new Point(18, 24), new Point(17, 25), new Point(16, 26), new Point(16, 24), new Point(17, 26)
            };
            IGenerationSrategy generationSrategy = new CandidateDictionaryGenerationStrategy();
            var gameUniverse   = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);
            var gameController = new GameController(generationSrategy, gameUniverse);

            //Act
            var newGenerationAliveCellPoints = gameController.RunNewGeneration();

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(newGenerationAliveCellPoints.Count, 4);
            Assert.IsFalse(newGenerationAliveCellPoints.Contains(new Point(17, 25)));
        }
Beispiel #14
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        private static void DrawGameUniverse(List <Point> aliveCells, GameUniverse gameUniverse)
        {
            for (int rowCount = 0; rowCount < gameUniverse.GridXAxisCount; ++rowCount)
            {
                for (int columnCount = 0; columnCount < gameUniverse.GridYAxisCount; ++columnCount)
                {
                    if (aliveCells.Contains(new Point(rowCount + 1, columnCount + 1)))
                    {
                        _output.Write(_block);
                    }
                    else
                    {
                        _output.Write(_whiteSpace);
                    }
                }
                if (rowCount != gameUniverse.GridYAxisCount - 1)
                {
                    _output.Write(Environment.NewLine);
                }
            }

            _output.Flush();
        }
Beispiel #15
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        public void TwoSetsOfAliveCellWithThreeNeighboursSurvivesToNextGeneration()
        {
            //Setup
            const int _gridXAxisCount = 60;
            const int _gridYAxisCount = 70;
            //point [6,25] and [11,24] are the only one with three neighbours
            var aliveCellPoints = new List <Point> {
                new Point(7, 24), new Point(6, 25), new Point(5, 26),
                new Point(10, 25), new Point(11, 24), new Point(12, 23)
            };
            IGenerationSrategy generationSrategy = new CandidateDictionaryGenerationStrategy();
            var gameUniverse   = new GameUniverse(_gridXAxisCount, _gridYAxisCount, aliveCellPoints);
            var gameController = new GameController(generationSrategy, gameUniverse);

            //Act
            var newGenerationAliveCellPoints = gameController.RunNewGeneration();

            //Assert
            Assert.AreEqual(gameUniverse.GridXAxisCount, _gridXAxisCount);
            Assert.AreEqual(gameUniverse.GridYAxisCount, _gridYAxisCount);
            Assert.AreEqual(newGenerationAliveCellPoints.Count, 2);
            Assert.IsTrue(newGenerationAliveCellPoints.Contains(new Point(6, 25)));
            Assert.IsTrue(newGenerationAliveCellPoints.Contains(new Point(11, 24)));
        }
Beispiel #16
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 private static void DrawSimulation(List <Point> aliveCells, GameUniverse gameUniverse)
 {
     InitializeCanvas();
     DrawGameUniverse(aliveCells, gameUniverse);
 }