public void Start() { GameUIMenu main = GameObject.FindGameObjectWithTag(GameParams.loadMainMenu).GetComponent <GameUIMenu>(); CurrentMenu = main; ShowMenu(CurrentMenu); }
public void ShowMenu(GameUIMenu menu) { if (Time.timeScale == 0f) { Time.timeScale = 1f; } if (CurrentMenu != null) { CurrentMenu.IsOpen = false; } CurrentMenu = menu; CurrentMenu.IsOpen = true; }
public void ShowMenuByTag(string tag) { GameUIMenu main = GameObject.FindGameObjectWithTag(tag).GetComponent <GameUIMenu>(); ShowMenu(main); }
// Use this for initialization void Start() { _animator = GetComponent <Animator> (); gamePaused = GameObject.FindGameObjectWithTag("Pause").GetComponent <GameUIMenu>(); }