Beispiel #1
0
    public void sendDataGame(JSONClass ojbect)
    {
        GameTransportPacket gameTransportPacket = new GameTransportPacket();

        gameTransportPacket.pid     = GameApplication.user.id;
        gameTransportPacket.tableid = tableId;
        byte[] gdata = getBytes(ojbect.ToString());
        gameTransportPacket.gamedata = gdata;
        sendPacket(gameTransportPacket);
    }
Beispiel #2
0
    public void handleBallsUpdate(GameTransportPacket data)
    {
        string jsonGameTransportPacket = System.Text.Encoding.UTF8.GetString(data.gamedata);

        Debug.Log("GameTransportPacket: " + jsonGameTransportPacket);

        var    gameData = JSONNode.Parse(jsonGameTransportPacket);
        string evt      = gameData ["evt"];

        if (evt == "startshoot")
        {
            gameState = GAMESTATE.WAIT;
            foreach (GameObject GO in GOS)
            {
                string ballname = GO.name;
                Ball   ball     = GOSDict[ballname];
                ball.orgx.Clear();
                ball.orgx.Add(GO.transform.position.x);
                ball.orgy.Clear();
                ball.orgy.Add(GO.transform.position.y);
                ball.destx.Clear();
                ball.desty.Clear();
                ball.st.Clear();
            }
        }
        else if (evt == "balls")
        {
            foreach (GameObject GO in GOS)
            {
                string ballname = GO.name;
                float  x        = gameData[ballname + "x"].AsFloat;
                float  y        = gameData[ballname + "y"].AsFloat;
                bool   st       = gameData[ballname + "st"].AsBool;
//				GO.SetActive(st);
                Ball ball = GOSDict[ballname];
                ball.destx.Add(x);
                ball.desty.Add(y);
                ball.st.Add(st);
                if (ball.destx.Count > 1)
                {
                    ball.orgx.Add(ball.destx[ball.destx.Count - 2]);
                    ball.orgy.Add(ball.desty[ball.desty.Count - 2]);
                }
            }
        }
        else if (evt == "endshoot")
        {
            gameState = GAMESTATE.REPLAY;
        }
    }
Beispiel #3
0
    private void sendPacket(ProtocolObject protocolObject)
    {
        Debug.Log("---------> send: " + protocolObject.ToString());
        byte[] buffer = serializer.pack(protocolObject);
        socket.Send(buffer, 0, buffer.Length, SocketFlags.None);

        if (protocolObject is ServiceTransportPacket)
        {
            ServiceTransportPacket sp = (ServiceTransportPacket)protocolObject;
            string serviceData        = System.Text.Encoding.UTF8.GetString(sp.servicedata);
            Debug.Log("send: " + serviceData);
        }
        if (protocolObject is GameTransportPacket)
        {
            GameTransportPacket gp = (GameTransportPacket)protocolObject;
            string gameData        = System.Text.Encoding.UTF8.GetString(gp.gamedata);
            Debug.Log("send: " + gameData);
        }
    }
    public static void handleGameTransportPacket(GameTransportPacket data)
    {
        CubeiaClient cubeia = GameApplication.cubeia;

        cubeia.tableId = data.tableid;

        string jsonGameTransportPacket = System.Text.Encoding.UTF8.GetString(data.gamedata);

        Debug.Log("GameTransportPacket: " + jsonGameTransportPacket);

        var    gameData = JSONNode.Parse(jsonGameTransportPacket);
        string evt      = gameData ["evt"];

        if (evt.Equals("ctable"))
        {
            var jsonData = new JSONClass();
            jsonData ["evt"]  = "play";
            jsonData ["data"] = "nguyenhaian";

            cubeia.sendDataGame(jsonData);
        }
        else if (evt.Equals("play"))
        {
            //			String str = "";
            //			foreach (byte b in data.gamedata)
            //				str += (byte)b + ", ";
            //
            //			Debug.LogWarning(str);
            //			Debug.LogWarning("length: "+data.gamedata.Length);
            //			sendPacket(data);
        }
        else if (evt.Equals("ltable"))
        {
            // khi gui ltable len, neu tra ve LeaveResponsePacket thi back ra LobbyScene
            // truong hop khac thi tra ve ten nguoi thoat ban choi
            // => day nguoi do ra khoi ban choi
        }
    }