Beispiel #1
0
 public void FillGameTrajectory()
 {
     foreach (TurnInfo turn in Game.Turns)
     {
         GameTrajectory.Add(new Point(turn.State[0], turn.State[1]));
     }
 }
Beispiel #2
0
 public void AddToTrajectory()
 {
     GameTrajectory.Add(new Point(GameStateInfo.PointState[0], GameStateInfo.PointState[1]));
 }