Beispiel #1
0
        private void CreatMahjongData(List <int> data)
        {
            var obj    = new GameObject();
            var item   = new MahjongItem();
            var parent = obj.AddComponent <UIGrid>();

            for (int i = 0, lenth = data.Count; i < lenth; i++)
            {
                item = GameTools.CreateMahjong(data[i], false).GetComponent <MahjongItem>();
                GameTools.DestroyDragObject(item);
                item.SelfData.Action        = EnumMahJongAction.StandWith;
                item.SelfData.Direction     = EnumMahJongDirection.Vertical;
                item.SelfData.ShowDirection = EnumShowDirection.Self;
                item.SelfData.MahjongLayer  = ConstantData.ShowItemLayler;
                GameTools.AddChild(parent.transform, item.transform);
            }
            UIEventListener.Get(parent.gameObject).onClick = OnClickSpecialGangItem;
            var box = parent.gameObject.AddComponent <BoxCollider>();

            box.size             = new Vector3(parent.GetChildList().Count *item.BGSprite.width, item.BGSprite.height);
            box.center           = new Vector3(110, 0, 0);
            parent.cellWidth     = 72;
            parent.repositionNow = true;
            GameTools.AddChild(_grid.transform, parent.transform);
        }
Beispiel #2
0
        public void ShowInfo(List <int> data)
        {
            Show(true);
            data = GameTools.SortCardWithOutLaiZi(data, App.GetGameManager <Mahjong2DGameManager>().LaiZiNum);
            int ChildLenth = _grid.transform.childCount;

            while (ChildLenth > 0)
            {
                DestroyImmediate(_grid.transform.GetChild(0).gameObject);
                ChildLenth--;
            }
            for (int i = 0, lenth = data.Count; i < lenth; i++)
            {
                MahjongItem item = GameTools.CreateMahjong(data[i], false).GetComponent <MahjongItem>();
                GameTools.DestroyDragObject(item);
                item.SelfData.Action        = EnumMahJongAction.StandWith;
                item.SelfData.Direction     = EnumMahJongDirection.Vertical;
                item.SelfData.ShowDirection = EnumShowDirection.Self;
                item.SelfData.MahjongLayer  = ConstantData.ShowItemLayler;
                UIEventListener.Get(item.gameObject).onClick = OnClickItem;
                GameTools.AddChild(_grid.transform, item.transform);
                BoxCollider box = item.gameObject.AddComponent <BoxCollider>();
                box.size = new Vector3(item.BGSprite.width, item.BGSprite.height);
            }
            _grid.repositionNow = true;
            _paiBg.width        = (int)(_grid.GetChildList().Count *_grid.cellWidth);
        }