Beispiel #1
0
    void OnMouseDown()
    {
        //cycle
        if (currentFlavor == GameTileFlavor.Red)
        {
            currentFlavor = GameTileFlavor.Blue;
        }
        else if (currentFlavor == GameTileFlavor.Blue)
        {
            currentFlavor = GameTileFlavor.Green;
        }
        else if (currentFlavor == GameTileFlavor.Green)
        {
            currentFlavor = GameTileFlavor.Red;
        }

        SetSprite();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     thisRenderer  = GetComponent <SpriteRenderer>();
     currentFlavor = GameTileFlavor.Red;
     SetSprite();
 }