void OnMouseDown() { //cycle if (currentFlavor == GameTileFlavor.Red) { currentFlavor = GameTileFlavor.Blue; } else if (currentFlavor == GameTileFlavor.Blue) { currentFlavor = GameTileFlavor.Green; } else if (currentFlavor == GameTileFlavor.Green) { currentFlavor = GameTileFlavor.Red; } SetSprite(); }
// Use this for initialization void Start() { thisRenderer = GetComponent <SpriteRenderer>(); currentFlavor = GameTileFlavor.Red; SetSprite(); }