public void DrawDrawables() { for (int i = 0; i < Drawables.Count; i++) { Drawables[i].Draw(spriteBatch); } for (int i = 0; i < TextToBeDrawn.Count; i++) { GameText a = TextToBeDrawn.Dequeue(); a.Draw(spriteBatch); } }
public void DrawDrawables() { for (int i = 0; i < Drawables.Count; i++) { Drawables[i].Draw(spriteBatch); } for (int i = 0; i < TextToBeDrawn.Count; i++) { GameText a = TextToBeDrawn.Dequeue(); a.Draw(spriteBatch); } }