public void DeleteTest()
        {
            //Arrange
            GameTableServiceAccess gameTableServiceAccess = new GameTableServiceAccess();
            CGUserModel            userModel = new CGUserModel {
                Id       = "Test",
                Email    = "*****@*****.**",
                UserName = "******"
            };
            GameTableModel tableModel = null;

            gameTableServiceAccess.CreateGameTable(userModel, "TestTable");
            List <GameTableModel> tables = gameTableServiceAccess.GetAll();

            foreach (var table in tables)
            {
                if (table.TableName == "TestTable")
                {
                    tableModel = table;
                }
            }
            bool res = false;

            //Act
            res = gameTableServiceAccess.Delete(tableModel.Id);


            //Assert
            Assert.IsTrue(res);
        }
Beispiel #2
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        public ActionResult Create(string tableName)
        {
            GameTable foundGt = null;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            if (tableName != null)
            {
                string userId = User.Identity.GetUserId();
                try {
                    foundGt = gameTableServiceAcces.CreateGameTable(userId, tableName);
                }catch (Exception e) {
                    return(RedirectToAction("Error", "ErrorHandler", new { id = 4 }));
                }
            }
            ViewBag.Situation = 3;
            return(RedirectToAction("Lobby", new { tableId = foundGt.Id }));
        }
Beispiel #3
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 public GameTableModel CreateGameTable(CGUserModel userModel, string tableName)
 {
     return(gameTableAccess.CreateGameTable(userModel, tableName));
 }