private void BuildFactionDetails(ModSideDfnXML sideInfo) { ClearSubWidgets(); PanelScrollableWidget panelFactionDetails = UIManager.Instance.CreateScrollablePanel("panelFactionDetails", 0.7f, 0.92f); panelFactionDetails.ChangeRow(UI.ValueType.Abosulte, 0.03f); //next/prev panelFactionDetails.AddRow(UI.ValueType.Abosulte, 0.05f); //faction name panelFactionDetails.AddRow(UI.ValueType.Auto); //faction mesh panelFactionDetails.AddRow(UI.ValueType.Abosulte, 0.03f); //ruler panelFactionDetails.AddRow(UI.ValueType.Auto); //faction occupy lands panelFactionDetails.AddRow(UI.ValueType.Auto); //faction vassals panelFactionDetails.AddRow(UI.ValueType.Abosulte, 0.03f); //empty row panelFactionDetails.AddRow(UI.ValueType.Abosulte, 0.03f); //foreign relations panelFactionDetails.Padding.PaddingLeft = 0.01f; SimpleStaticTextWidget txtFactionName = new SimpleStaticTextWidget("txtFactionName", GameString.FromString(sideInfo.ID, sideInfo.Name).ToString(), 0, false, ColourValue.Black, 150); panelFactionDetails.AddWidget(2, 1, txtFactionName, AlignMode.Center); PanelMaterialWidget coatOfArmsPanel = new PanelMaterialWidget("coatOfArmsPanel", sideInfo.COA); coatOfArmsPanel.Width = 0.3f; coatOfArmsPanel.Height = 0.3f; panelFactionDetails.AddWidget(3, 1, coatOfArmsPanel, AlignMode.Center, AlignMode.Center, DockMode.Center); string chaID = GameSlotManager.Instance.GetSlot(sideInfo.ID, "slot_faction_leader"); var chaData = world.ModData.CharacterInfos.Where(o => o.ID == chaID).FirstOrDefault(); GameRegisterManager.Instance.SetRegisterValue("reg0", GameString.FromString(sideInfo.ID, sideInfo.Name).ToString()); GameRegisterManager.Instance.SetRegisterValue("reg1", GameString.FromString(chaData.ID, chaData.Name).ToString()); SimpleStaticTextWidget txtFactionRulerInfo = new SimpleStaticTextWidget("txtFactionRulerInfo", GameString.FromString("@{reg0} is ruled by {reg1}").ToString(), 0, false, ColourValue.Black); txtFactionRulerInfo.Width = txtFactionName.TextWidth; txtFactionRulerInfo.Height = txtFactionName.TextHeight; panelFactionDetails.AddWidget(4, 1, txtFactionRulerInfo); SimpleStaticTextWidget txtOccupiedLands = new SimpleStaticTextWidget("txtOccupiedLands", GameString.FromString("@It occupies none").ToString(), 0, false, ColourValue.Black); panelFactionDetails.AddWidget(5, 1, txtOccupiedLands); SimpleStaticTextWidget txtVassalInfos = new SimpleStaticTextWidget("txtVassalInfos", GameString.FromString("@Its vassals are none").ToString(), 0, false, ColourValue.Black); panelFactionDetails.AddWidget(6, 1, txtVassalInfos); SimpleStaticTextWidget txtForeignRelationship = new SimpleStaticTextWidget("txtForeignRelationship", GameString.FromString("@Foreign relations:").ToString(), 0, false, ColourValue.Black); panelFactionDetails.AddWidget(8, 1, txtForeignRelationship); subWidgets.Add(panelFactionDetails); }
private void BtnFactions_OnClick(object sender) { ClearAllWidgets(); PanelWidget panelFactionList = UIManager.Instance.CreatePanel("panelFactionList", 0.3f, 0.92f, 0.7f, 0); panelFactionList.ChangeRow(UI.ValueType.Abosulte, 0.05f); panelFactionList.AddRow(UI.ValueType.Percent); panelFactionList.Padding.PaddingLeft = 0.01f; panelFactionList.Padding.PaddingRight = 0.01f; StaticText txtFactionsTitle = UIManager.Instance.CreateStaticText("txtFactionsTitle", GameString.FromString("ui_game_notes_factions_title", "Factions").ToString()); txtFactionsTitle.MetricMode = GuiMetricsMode.GMM_RELATIVE; panelFactionList.AddWidget(1, 1, txtFactionsTitle, AlignMode.Center); PanelScrollableWidget panelFactions = UIManager.Instance.CreateScrollablePanel("panelFactions", 1, 1, 0, 0, 1, 1, false); panelFactionList.AddWidget(2, 1, panelFactions, AlignMode.Center, AlignMode.Center, DockMode.Fill); panelFactions.ChangeRow(UI.ValueType.Abosulte, 0.03f); panelFactions.AddRows(world.ModData.SideInfos.Count - 1, UI.ValueType.Abosulte, 0.03f); int curRow = 1; widgets.Add(txtFactionsTitle); widgets.Add(panelFactionList); widgets.Add(panelFactions); foreach (var sideInfo in world.ModData.SideInfos) { if (!GameSlotManager.Instance.SlotEqual(sideInfo.ID, "slot_faction_state", "inactive") && !GameSlotManager.Instance.SlotEqual(sideInfo.ID, "slot_faction_visibility", "hidden")) { if (curRow == 1) { BuildFactionDetails(sideInfo); } var btnFaction = new SimpleStaticTextButton("txtFaction_" + sideInfo.Name, GameString.FromString(sideInfo.ID, sideInfo.Name).ToString(), (Color.FromArgb(36, 35, 191).ToColourValue()), ColourValue.Black, true); panelFactions.AddWidget(curRow, 1, btnFaction); btnFaction.UserData = sideInfo; btnFaction.OnClick += (evtObj) => { BuildFactionDetails((evtObj as Widget).UserData as ModSideDfnXML); }; curRow++; } } }
public override void Run() { var startupBkType = modData.StartupBackgroundTypes.Where(o => o.Name == modData.BasicInfo.StartupBackground.Type).FirstOrDefault(); if (startupBkType != null) { startupBkType.StartBackground(modData.BasicInfo.StartupBackground.Value, sceneManager); } UIManager.Instance.ShowCursor(); if (modData.HasSinglePlayer) { var btnSingleplayer = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnSingleplayer", GameString.FromString("str_single_player").ToString(), 200); btnSingleplayer.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnSingleplayer", null); }; var btnLoadGame = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnLoadGame", GameString.FromString("str_load").ToString(), 200); btnLoadGame.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnLoadGame", null); }; } var btnMultiplayer = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnMultiplayer", GameString.FromString("str_multiplayer").ToString(), 200); btnMultiplayer.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnMultiplayer", null); }; var btnConfigure = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnConfigure", GameString.FromString("str_config").ToString(), 200); btnConfigure.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnConfigure", null); }; if (modData.HasCredit) { var btnCredit = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnCredit", GameString.FromString("str_credit").ToString(), 200); btnCredit.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnCredit", null); }; } var btnQuit = UIManager.Instance.CreateButton(UIWidgetLocation.TL_CENTER, "btnQuit", GameString.FromString("str_quit").ToString(), 200); btnQuit.OnClick += (sender) => { OnScreenEventChanged?.Invoke("btnQuit", null); }; }