public async Task <IActionResult> PutGame([FromRoute] int id, [FromBody] Game game)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != game.Id)
            {
                return(BadRequest());
            }

            _context.Entry(game).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!GameExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Beispiel #2
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        public async Task <IActionResult> Create([Bind("GenreId,Name,Description")] Genre genre)
        {
            if (ModelState.IsValid)
            {
                _context.Add(genre);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(genre));
        }
        public async Task <IActionResult> Create([Bind("DeveloperId,Name,StreetAddress,City,Telephone")] Developer developer)
        {
            if (ModelState.IsValid)
            {
                _context.Add(developer);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(developer));
        }
        public async Task <IActionResult> Create([Bind("Id,Tite,ReleaseDate,Price,Description,InStockAmount")] Game game)
        {
            if (ModelState.IsValid)
            {
                _context.Add(game);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(game));
        }
        public async Task <IActionResult> PostGenre([FromBody] Genre genre)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            _context.Genre.Add(genre);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetGenre", new { id = genre.GenreId }, genre));
        }
        public async Task <IActionResult> Create([Bind("Id,Name,Description,MinimumRequirements,Price,DeveloperId,GenreId")] Game game)
        {
            if (ModelState.IsValid)
            {
                _context.Add(game);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["DeveloperId"] = new SelectList(_context.Set <Developer>(), "DeveloperId", "DeveloperId", game.DeveloperId);
            ViewData["GenreId"]     = new SelectList(_context.Set <Genre>(), "GenreId", "Description", game.GenreId);
            return(View(game));
        }