Beispiel #1
0
 private void OnCeilingKill()
 {
     if (!playerDied)
     {
         playerDied = true;
         failStep.StartStep();
     }
 }
Beispiel #2
0
    public void Next()
    {
        if (onActionComplete != null)
        {
            onActionComplete();
        }

        Debug.Log("Step Complete: " + name);

        if (nextStep != null)
        {
            nextStep.StartStep();
        }
    }
Beispiel #3
0
 private void OnCeilingKill()
 {
     failStep.StartStep();
 }