Beispiel #1
0
        public CreateOutput <GameDto, long> Create(CreateGameInput input)
        {
            Game newGameEntity = input.Entity.MapTo <Game>();

            if (!GamePolicy.CanCreateEntity(newGameEntity))
            {
                throw new CityQuestPolicyException(CityQuestConsts.CQPolicyExceptionCreateDenied, "\"Game\"");
            }

            newGameEntity.IsActive      = true;
            newGameEntity.GameImageName = CreateGameImage(Guid.NewGuid().ToString(), input.GameImageData);

            try
            {
                newGameEntity.GameStatusId = GameStatusRepository.GetAll().Where(r => r.IsDefault).Single().Id;
            }
            catch
            {
                throw new UserFriendlyException("Default game status not found!",
                                                "Default game status not found! Please contact your system administrator.");
            }

            GameRepository.Includes.Add(r => r.GameTasks);
            GameRepository.Includes.Add(r => r.Location);
            GameRepository.Includes.Add(r => r.GameStatus);
            GameRepository.Includes.Add(r => r.LastModifierUser);
            GameRepository.Includes.Add(r => r.CreatorUser);

            long newGameId = GameRepository.InsertAndGetId(newGameEntity);

            UowManager.Current.Completed += (sender, e) =>
            {
                GameChangesNotifier.RaiseOnGameAdded(new GameAddedMessage(newGameId));
            };

            GameDto newGameDto = GameRepository.Get(newGameId).MapTo <GameDto>();

            GameRepository.Includes.Clear();

            return(new CreateOutput <GameDto, long>()
            {
                CreatedEntity = newGameDto
            });
        }
 public GameStatusService(DbEntitiesContext context)
 {
     gameStatusRepository = new GameStatusRepository(context);
 }
 public GameStatusService()
     : base()
 {
     gameStatusRepository = new GameStatusRepository();
 }
Beispiel #4
0
        /// <summary>
        /// Is used to update GameStatus for Game entity
        /// </summary>
        /// <param name="gameId">game's Id (not required if gameEntity parameter inputed)</param>
        /// <param name="gameEntity">game's entity (not required if gameId parameter inputed)</param>
        /// <param name="newGameStatusId">new GameStatus's Id (not required if newGameStatusName parameter inputed)</param>
        /// <param name="newGameStatusName">new GameStatus's Name (not required if newGameStatusId parameter inputed)</param>
        /// <returns>new game's status dto</returns>
        private GameStatusDto UpdateGameStatus(long?gameId, Game gameEntity, long?newGameStatusId, string newGameStatusName)
        {
            if (gameEntity == null && gameId != null)
            {
                #region Retrieving Game entity

                GameRepository.Includes.Add(r => r.GameStatus);
                GameRepository.Includes.Add(r => r.GameStatus.CreatorUser);
                GameRepository.Includes.Add(r => r.GameStatus.LastModifierUser);

                gameEntity = GameRepository.Get((long)gameId);

                GameStatusRepository.Includes.Clear();

                #endregion
            }

            if (gameEntity == null)
            {
                throw new CityQuestItemNotFoundException(CityQuestConsts.CityQuestItemNotFoundExceptionMessageBody, "\"Game\"");
            }

            GameStatusDto newGameStatusDto = gameEntity.GameStatus.MapTo <GameStatusDto>();

            if (gameEntity.GameStatusId != newGameStatusId)
            {
                GameStatusRepository.Includes.Add(r => r.CreatorUser);
                GameStatusRepository.Includes.Add(r => r.LastModifierUser);

                GameStatus newGameStatus;
                try
                {
                    newGameStatus = newGameStatusId != null?GameStatusRepository.Get((long)newGameStatusId) :
                                        GameStatusRepository.Single(r => r.Name == newGameStatusName);
                }
                catch
                {
                    throw new UserFriendlyException("Wrong game status!",
                                                    "Trying to get wrong game status! Please, contact your system administrator.");
                }

                if (!GamePolicy.CanChangeStatusForEntity(gameEntity, gameEntity.GameStatus, newGameStatus))
                {
                    throw new CityQuestPolicyException(CityQuestConsts.CQPolicyExceptionChangeStatusDenied, "\"Game\"");
                }

                gameEntity.GameStatusId = newGameStatus.Id;
                gameEntity.GameStatus   = null;
                GameRepository.Update(gameEntity);

                newGameStatusDto = newGameStatus.MapTo <GameStatusDto>();

                UowManager.Current.Completed += (sender, e) =>
                {
                    GameChangesNotifier.RaiseOnGameStatusChanged(
                        new GameStatusChangedMessage(gameEntity.Id, newGameStatus.Id, newGameStatusDto));
                };
            }

            return(newGameStatusDto);
        }