Beispiel #1
0
 private void OnGameStateUpdate(object sender, GameStateUpdateEvent e)
 {
     RunOnUiThread(PlacePlayerMarkers);
 }
Beispiel #2
0
 private void OnGameStateUpdateHandler(object sender, GameStateUpdateEvent e)
 {
     Log.Debug(CityAndSeekApp.Tag, "Received new game state.");
     Player.Game = e.Game;
 }