private void Awake() { playerBehaviour = this; playerAnimator = GetComponent <Animator>(); playerAudioSource = GetComponent <AudioSource>(); GroudedCollider = GetComponent <CapsuleCollider>(); animationHash = GetComponent <AnimationHash>(); playerRigidbody = GetComponent <Rigidbody>(); particleManager = GetComponent <ParticleManager>(); attackSystem = GetComponent <AttackSystem>(); gravity = GetComponent <Gravity>(); damageCollider = GetComponent <CapsuleCollider>(); objectPoolManager = GetComponent <ObjectPoolManager>(); getHitComponent = GetComponent <GetHitComponent>(); PlayerShader.enabled = false; gameStageData = GameFacade.GetInstance().gameStageData; playerController = GameFacade.GetInstance().playerController; playerParameter = gameStageData.CurPlayerStageData.playerData.playerParameter; playerData = gameStageData.CurPlayerStageData.playerData; floorMask = LayerMask.GetMask("Floor"); playerState = PlayerState.Move; ForceMove = false; canfall = true; canTriggerFallingCoroutine = true; CreateWeapon(); }
private void Awake() { gameStageData = GameFacade.GetInstance().gameStageData; inputSetting = GameFacade.GetInstance().inputSetting; playerBehaviour = GetComponent <PlayerBehaviour>(); }
private void Initialize() { // playerController = GetComponent<PlayerController_New>(); gameStageController = GetComponent <GameStageController>(); objectPool = GetComponent <ObjectPool>(); gameStageData = new GameStageData(); }
private void Awake() { gameStageController = GameFacade.GetInstance().gameStageController; gameStageData = GameFacade.GetInstance().gameStageData; concentric = Instantiate(ConcentricPrefab, GameObject.FindGameObjectWithTag("UI").transform).GetComponent <Image>(); mainCamera = this; }
private void Initialize() { playerController = GetComponent <PlayerController_New>(); gameStageController = GetComponent <GameStageController>(); gameStageData = new GameStageData(); }
//public GameObject Weapon; private void Awake() { gameStageData = GameFacade.GetInstance().gameStageData; GameObject mainCamera = Instantiate(gameStageData.CurPlayerStageData.playerData.MainCamera, new Vector3(0, 0, 0), playerStartPos.rotation); GameObject player = Instantiate(gameStageData.CurPlayerStageData.playerData.Player, playerStartPos.position, playerStartPos.rotation); mainCameraBehaviour = mainCamera.GetComponent <MainCamera_New>(); playerBehaviour = player.GetComponent <PlayerBehaviour>(); }
public void Setup(GameStageData _data, Sprite _sprite) { gameStageData = _data; map_name_txt.text = gameStageData.themeName; img_map.sprite = _sprite; // img_map.main = Sprite.Create(_texture,img_map.sprite.rect,new Vector2(0.5f,0.5f)); //var level = gameStageData.mapLevel +1; //var mapLevelName = level < 10 ? "0"+level : level.ToString(); map_level_txt.text = gameStageData.stageName; map_detail_txt.text = gameStageData.detail; }
public GameStageData GetGamelevelByName(string mapName) { GameStageData data = null; foreach (var themeData in gameLevelData.gameThemesData) { var query = from stage in themeData.gameStages where stage.themeName + stage.stageName == mapName select stage; foreach (var item in query) { data = item; break; } } Debug.Log("levelbyname " + data.themeName); Debug.Log("stage name " + data.stageName); return(data); // gameLevelData.gameThemesData.Find(data =>data) }
private void Awake() { gameStageController = GameFacade.GetInstance().gameStageController; gameStageData = GameFacade.GetInstance().gameStageData; }