Beispiel #1
0
 public void onPop()
 {
     //only pop, if game is not paused
     if (!gameSpeedControllerObject.GetPaused())
     {
         soundObject.PlayMagneticPopSound();
     }
 }
 public void onPop()
 {
     //only pop, if game is not paused
     if (!gameSpeedControllerObject.GetPaused())
     {
         soundObject.PlayNegativePopSound();
         gameScore.ProcessNegativeBubblePop(lifetime, maxLifetime, gameObject.transform.position);
         Destroy(gameObject);
     }
 }