private void AnchorCamera()
    {
        replayCam.DeAnchorDeActivateCamera();

        DisableAllUi();

        cameraAnchor.transform.parent        = gameSetter.GetMovingPieceTransform();
        cameraAnchor.transform.localPosition = Vector3.zero;

        replayCam.AnchorCamera(gameSetter.GetMovingPieceTransform());

        StartRandomAnimation();
    }