/// <summary>
        /// Reports the score to game service server.
        /// </summary>
        /// <param name="_leaderboardGID">A string used to uniquely identify <see cref="VoxelBusters.NativePlugins.Leaderboard"/> across all supported platforms.</param>
        /// <param name="_score">The score earned by <see cref="VoxelBusters.NativePlugins.LocalUser"/></param>
        /// <param name="_onCompletion">Callback to be called when operation is completed.</param>
        public void ReportScoreWithGlobalID(string _leaderboardGID, long _score, Score.ReportScoreCompletion _onCompletion)
        {
            string _leaderboardID = GameServicesIDHandler.GetLeaderboardID(_leaderboardGID);

            // Invoke handler
            ReportScore(_leaderboardGID, _leaderboardID, _score, _onCompletion);
        }
        /// <summary>
        /// Creates an instance of <see cref="VoxelBusters.NativePlugins.Leaderboard"/>.
        /// </summary>
        /// <returns>An initialized <see cref="VoxelBusters.NativePlugins.Leaderboard"/> instance.</returns>
        /// <param name="_leaderboardGID">A string used to uniquely identify <see cref="VoxelBusters.NativePlugins.Leaderboard"/> across all supported platforms.</param>
        public Leaderboard CreateLeaderboardWithGlobalID(string _leaderboardGID)
        {
            string _leaderboardID = GameServicesIDHandler.GetLeaderboardID(_leaderboardGID);

            return(CreateLeaderboard(_leaderboardGID, _leaderboardID));
        }
        /// <summary>
        /// Show the leaderboard UI with a specific time scope.
        /// </summary>
        /// <param name="_leaderboardGID">A string used to uniquely identify <see cref="VoxelBusters.NativePlugins.Leaderboard"/> across all supported platforms.</param>
        /// <param name="_timeScope">Time scope initially used while showing leaderboard UI.</param>
        /// <param name="_onCompletion">Callback called when Leaderboard view is closed.</param>
        public void ShowLeaderboardUIWithGlobalID(string _leaderboardGID, eLeaderboardTimeScope _timeScope, GameServiceViewClosed _onCompletion)
        {
            string _leaderboardID = GameServicesIDHandler.GetLeaderboardID(_leaderboardGID);

            ShowLeaderboardUIWithID(_leaderboardID, _timeScope, _onCompletion);
        }