Beispiel #1
0
 /// <summary>
 /// Starts watching the GameServer updates in the background in it's own task.
 /// On update, it fires the GameServerUpdate event.
 /// </summary>
 private async Task BeginInternalWatch()
 {
     //Begin WatchGameServer in the background for the provided callback.
     try
     {
         using (watchStreamingCall = client.WatchGameServer(new Empty(), cancellationToken: ctoken))
         {
             var reader = watchStreamingCall.ResponseStream;
             while (await reader.MoveNext(ctoken))
             {
                 GameServerUpdated?.Invoke(reader.Current);
             }
         }
     }
     catch (RpcException ex)
     {
         LogError(ex, "Unable to subscribe to GameServer events.");
         throw;
     }
 }
Beispiel #2
0
 /// <summary>
 /// Starts watching the GameServer updates in the background in it's own task.
 /// On update, it fires the GameServerUpdate event.
 /// </summary>
 private async Task BeginInternalWatch()
 {
     //Begin WatchGameServer in the background for the provided callback.
     try
     {
         using (watchStreamingCall = client.WatchGameServer(new Empty(), cancellationToken: ctoken))
         {
             var reader = watchStreamingCall.ResponseStream;
             while (await reader.MoveNext(ctoken))
             {
                 GameServerUpdated?.Invoke(reader.Current);
             }
         }
     }
     catch (RpcException ex)
     {
         Console.Error.WriteLine(ex.Message);
         throw ex;
     }
 }