/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the  service binding logic.
 /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
 /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static void BindService(grpc::ServiceBinderBase serviceBinder, GameServerServiceBase serviceImpl)
 {
     serviceBinder.AddMethod(__Method_GetConnectionToken, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.ConnectionTokenRequest, global::P4TLB.MasterServer.ConnectionTokenResponse>(serviceImpl.GetConnectionToken));
     serviceBinder.AddMethod(__Method_TryConnect, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.ConnectionRequest, global::P4TLB.MasterServer.ConnectionResponse>(serviceImpl.TryConnect));
     serviceBinder.AddMethod(__Method_GetPendingConnectionTokens, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.GetPendingConnectionTokenRequest, global::P4TLB.MasterServer.GetPendingConnectionTokenResponse>(serviceImpl.GetPendingConnectionTokens));
     serviceBinder.AddMethod(__Method_AcknowledgeToken, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.AcknowledgeTokenRequest, global::P4TLB.MasterServer.AcknowledgeTokenResponse>(serviceImpl.AcknowledgeToken));
     serviceBinder.AddMethod(__Method_UpdateServerInformation, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.SetServerInformationRequest, global::P4TLB.MasterServer.SetServerInformationResponse>(serviceImpl.UpdateServerInformation));
     serviceBinder.AddMethod(__Method_GetServerList, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.ServerListRequest, global::P4TLB.MasterServer.ServerListResponse>(serviceImpl.GetServerList));
     serviceBinder.AddMethod(__Method_GetServerInformation, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::P4TLB.MasterServer.ServerInformationRequest, global::P4TLB.MasterServer.ServerInformationResponse>(serviceImpl.GetServerInformation));
 }
 /// <summary>Creates service definition that can be registered with a server</summary>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static grpc::ServerServiceDefinition BindService(GameServerServiceBase serviceImpl)
 {
     return(grpc::ServerServiceDefinition.CreateBuilder()
            .AddMethod(__Method_GetConnectionToken, serviceImpl.GetConnectionToken)
            .AddMethod(__Method_TryConnect, serviceImpl.TryConnect)
            .AddMethod(__Method_GetPendingConnectionTokens, serviceImpl.GetPendingConnectionTokens)
            .AddMethod(__Method_AcknowledgeToken, serviceImpl.AcknowledgeToken)
            .AddMethod(__Method_UpdateServerInformation, serviceImpl.UpdateServerInformation)
            .AddMethod(__Method_GetServerList, serviceImpl.GetServerList)
            .AddMethod(__Method_GetServerInformation, serviceImpl.GetServerInformation).Build());
 }