public void OnConfigPageUndoButtonClicked() { game_.RestoreDefaultGameplayConfig(); UnityEngine.SceneManagement.SceneManager.LoadScene(GameScheduler.GAMEPLAY_LEVEL_BUILD_INDEX); }
public void OnConfigPageUndoButtonClicked() { game_.RestoreDefaultGameplayConfig(); UnityEngine.SceneManagement.SceneManager.LoadScene(GameScheduler.GAMEPLAY_LEVEL_BUILD_INDEX); }