Beispiel #1
0
        public static void LoadContent(ContentManager contentmanager)
        {
            push   = contentmanager.Load <SoundEffect>("sfx\\button");
            pulse  = contentmanager.Load <SoundEffect>("sfx\\pulse");
            pulse2 = contentmanager.Load <SoundEffect>("sfx\\pulse2");
            sux    = contentmanager.Load <SoundEffect>("sfx\\sux");
            paper  = contentmanager.Load <SoundEffect>("sfx\\paper");
            star   = contentmanager.Load <SoundEffect>("sfx\\star");
            failed = contentmanager.Load <SoundEffect>("sfx\\failed");
            finish = contentmanager.Load <SoundEffect>("sfx\\finish");

            mainmusic  = contentmanager.Load <Song>("song\\menu");
            levelmusic = contentmanager.Load <Song>("song\\level1");

            GameScenes.ForEach(scene => scene.LoadContent(contentmanager));
            //GameScenes.ForEach(scene => scene.LoadParticle(contentmanager, RenderContext.particleRenderer));
        }
Beispiel #2
0
 public static void Initialize()
 {
     GameScenes.ForEach(scene => scene.Initialize());
 }