Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        actual_cooldown   = cooldown_shoot;
        actual_shoot_time = shoot_time;
        InstanciateShadow(transform);

        sprite      = GetComponent <SpriteRenderer>();
        animator    = GetComponent <Animator>();
        rigidbody2D = GetComponent <Rigidbody2D>();

        GameObject go;

        go            = GameObject.Find("Scene Manager");
        sceneManaging = go.GetComponent <GameSceneManage>();
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     sceneManagingGO = GameObject.Find("Scene Manager");
     sceneManaging   = sceneManagingGO.GetComponent <GameSceneManage>();
 }
 // Start is called before the first frame update
 void Start()
 {
     gameSceneManage = GetComponent <GameSceneManage>();
 }