Beispiel #1
0
        void OnShowProgressBar()
        {
            DragProgressBar = true;
            ProgressBar.gameObject.SetActive(true);
            var screenPos = GameSceneCamera.WorldToScreenPoint(_destinationPlanet.transform.position);
            var tran      = ProgressBar.GetComponent <RectTransform>();

            tran.transform.position = new Vector3(screenPos.x, screenPos.y, screenPos.z);
        }
Beispiel #2
0
        protected bool InitSceneEdge()
        {
            sceneCameraParams = sceneCameraParams ?? GameSceneCamera.GetComponent <SceneCameraParams_New>();
            if (sceneCameraParams && this.m_needResetCamera)
            {
                this.m_needResetCamera = false;
                //sceneCameraParams = GameSceneCamera.GetComponent<SceneCameraParams>();
                //this.transform.LookAt(sceneCameraParams.SceneCenterTransform);
                this.m_targetEulerAngle = transform.rotation.eulerAngles;

                return(true);
            }

            return(false);
        }