protected void saveOnAction()
 {
     GameSaveManager.SceneState sceneSave = new GameSaveManager.SceneState();
     sceneSave.m_SceneNo = Application.loadedLevel;
     sceneSave.Save();
     GameSaveManager.m_Instance.SaveGame();
 }
 protected void saveOnAction()
 {
     GameSaveManager.SceneState sceneSave = new GameSaveManager.SceneState();
     sceneSave.m_SceneNo = Application.loadedLevel;
     sceneSave.Save();
     GameSaveManager.m_Instance.SaveGame(); 
 }