Beispiel #1
0
    private float timeLastTurnEnded;                                           //what time did the last turn end?

    // Use this for initialization
    void Start()
    {
        //get the GameRules and the LineScript
        gameRules = gameObject.GetComponent <GameRulesScript> ();
        line      = gameObject.GetComponent <LineScript> ();

        //link the scripts
        ballScriptR1 = ballR1.GetComponent <BallScript> ();
        ballScriptR2 = ballR2.GetComponent <BallScript> ();
        ballScriptB1 = ballB1.GetComponent <BallScript> ();
        ballScriptB2 = ballB2.GetComponent <BallScript> ();

        //set default values for LastRed and LastBlue ball
        gameRules.LastRedBall  = ballR1;
        gameRules.LastBlueBall = ballB1;

        //get a starting position for the mouse cursor
        Vector3 posInScreen = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10);

        posInWorld = Camera.main.ScreenToWorldPoint(posInScreen);

        //set up some other things
        ballsMoving = false;
        hitBuilding = true;
    }
Beispiel #2
0
    private GameRulesScript gameRules; // the game rules for the game

    // Use this for initialization
    void Start()
    {
        //get the sprite and rigidbody components
        rb     = GetComponent <Rigidbody2D>();
        sprite = GetComponentInChildren <SpriteRenderer> ();

        //get the gamerules
        gameRules = GetComponentInParent <GameRulesScript> ();

        //set various other defaults
        activeHoop = gameRules.GetHoop(1);
        isMoving   = false;
        hasWon     = false;
        foulBall   = false;
    }
Beispiel #3
0
 ////////////////////////////////////////////////////////// START
 /// Setup the needed scripts
 void Start()
 {
     ballController = FindObjectOfType <BallControlScript> ();
     gameRules      = FindObjectOfType <GameRulesScript> ();
 }