public GameRuleFreezeEffect(GameRuleActionDuration d)
     : base(d)
 {
 }
 public GameRuleDizzyEffect(GameRuleActionDuration d)
     : base(d)
 {
 }
 public GameRuleDurationEffect(GameRuleActionDuration d)
 {
     duration = d;
 }
 public GameRuleBounceEffect(GameRuleActionDuration d)
     : base(d)
 {
 }