void readFile() { content = dialogueText.text; newScript = createNewScriptAsset(); contentDivided = content.Split(new char[] { '\n' }); }
private GameRouteScript createNewScriptAsset() { string finalFileName = setFileName(); GameRouteScript newScriptAsset = ScriptableObject.CreateInstance <GameRouteScript> (); newScriptAsset.DaysList = new List <Day> (); AssetDatabase.CreateAsset(newScriptAsset, finalFileName); AssetDatabase.SaveAssets(); return(newScriptAsset); }