protected virtual void OnGameResume(GameResumeMessage obj)
 {
     enabled = true;
 }
 protected override void OnGameResume(GameResumeMessage obj)
 {
     base.OnGameResume(obj);
 }
 private void OnGameResume(GameResumeMessage obj)
 {
     Screen.lockCursor = true;
     Time.timeScale = 1;
     _isPaused = false;
 }