private void RewardExp(ref int index)
        {
            var expGet = (uint)(GameResourceBook.InExpSceneQuest(level, config.RewardExp) * (10 + hardness) / 10); //难度越高经验越多

            if (expGet > 0)
            {
                UserProfile.Profile.InfoBasic.AddExp((int)expGet);
                var pictureRegion = ComplexRegion.GetResShowRegion(index, new Point(pos.X + 3 + 20 + (index - 1) * 70, pos.Y + 3 + 25),
                                                                   60, ImageRegionCellType.Exp, (int)expGet);
                vRegion.AddRegion(pictureRegion);
                index++;
            }
        }
        private void OnWin()
        {
            result     = evt.ChooseTarget(1);
            isEndFight = true;

            if (BlessManager.FightWinAddHealth > 0)
            {
                var healthAdd = GameResourceBook.InHealthSceneQuest(BlessManager.FightWinAddHealth * 100);
                if (healthAdd > 0)
                {
                    UserProfile.Profile.InfoBasic.AddHealth(healthAdd);
                }
            }
            if (BlessManager.FightWinAddExp > 0)
            {
                var expAdd = GameResourceBook.InExpSceneQuest(level, BlessManager.FightWinAddExp * 100);
                if (expAdd > 0)
                {
                    UserProfile.Profile.InfoBasic.AddExp((int)expAdd);
                }
            }
        }